Kayne Ruse
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9c9f30790e
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Added character validation
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2016-12-09 22:38:11 +11:00 |
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Kayne Ruse
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55abdfc7d0
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Added error checking for character handles
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2016-12-09 19:26:53 +11:00 |
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Kayne Ruse
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8d2fc45d7d
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Combat instances are created alongside the barriers
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2016-05-29 02:15:41 +10:00 |
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Kayne Ruse
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7c6468c1dd
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Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
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2016-04-25 22:10:11 +10:00 |
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Kayne Ruse
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36ba3fa132
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Updated GUI library
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2016-04-17 02:10:08 +10:00 |
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Kayne Ruse
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905af46731
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Adjusted file names for case sensitivity
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2016-04-15 00:17:13 +10:00 |
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Kayne Ruse
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cc6981e35f
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Refined culling logic, added periodic query
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2016-04-14 22:56:15 +10:00 |
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Kayne Ruse
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7c88392cf3
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The server is updating the barrier display
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2016-04-12 19:11:57 +10:00 |
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Kayne Ruse
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20b121766a
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Expanded creature & barrier API
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2016-04-11 02:18:13 +10:00 |
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Kayne Ruse
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752f8f82f9
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Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
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2016-04-10 00:12:27 +10:00 |
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Kayne Ruse
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420d39d467
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Barriers are being drawn
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2016-04-08 23:30:17 +10:00 |
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Kayne Ruse
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5d0f9e1bb8
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Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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2016-04-08 10:48:01 +10:00 |
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Kayne Ruse
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8749d1fd93
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Barriers are queried, created when colliding with creatures
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2016-04-04 02:41:14 +10:00 |
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Kayne Ruse
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7205d6692c
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Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
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2016-04-04 01:05:32 +10:00 |
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Kayne Ruse
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a751531e18
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Added distance based creature culling
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2016-03-30 12:54:59 +11:00 |
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Kayne Ruse
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4794965166
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The rabbit is moving on it's own
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2016-03-29 20:19:13 +11:00 |
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Kayne Ruse
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8778bfdc4b
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Creatures are visible
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2016-03-29 03:19:17 +11:00 |
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Kayne Ruse
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42b37be6f5
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Creatures are nearly ready
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2016-03-27 14:06:47 +11:00 |
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Kayne Ruse
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a8bbbeabb7
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Minor name tweak
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2016-03-26 17:56:16 +11:00 |
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Kayne Ruse
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ba384c182a
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Updated the copyright in the file headers
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2016-03-22 13:40:26 +11:00 |
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Kayne Ruse
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284009baa7
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Config tweaks for linux
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2016-03-22 07:58:37 +11:00 |
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Kayne Ruse
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12f86f22de
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Apparently it was the #45 fix that broke collisions
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2016-03-22 00:47:38 +11:00 |
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Kayne Ruse
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30aa11c083
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Brought client into line with server
Also added a new config file for developing over multiple machines.
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2016-03-21 22:06:25 +11:00 |
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Kayne Ruse
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0666c69680
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Moved scenes into one folder
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2016-03-20 04:27:58 +11:00 |
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