Ditched the perlin I wrote before

This commit is contained in:
Kayne Ruse
2014-06-17 22:15:06 +10:00
parent 1cd198ad66
commit ff5c170579
11 changed files with 92 additions and 120 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ export
OUTDIR=out
all: $(OUTDIR)
$(MAKE) -C perlin
$(MAKE) -C utils
$(MAKE) -C src
$(OUTDIR):
-86
View File
@@ -1,86 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "perlin_noise.hpp"
#include "vector2.hpp"
#include <cmath>
//-------------------------
//Public access members
//-------------------------
double SimpleRNG::operator()(double x) {
return (x + seed) * 345589144.0 + 1123581321.0;
};
Vector2 PerlinNoise::Gradient(Vector2 pos) {
//could cache this result
double angle = rng(pos.x * pos.y + pos.y);
Vector2 v(cos(angle), sin(angle));
v.Normalize();
return v;
}
double PerlinNoise::Noise(double x, double y, double width, double height) {
Vector2 queryPoint = {x, y};
//calc the region's position
x = Snap(x, width);
y = Snap(y, height);
//determine the grid points
Vector2 tl = {x, y};
Vector2 tr = {x + width, y};
Vector2 bl = {x, y + height};
Vector2 br = {x + width, y + height};
//influence equasion
double s = ScalarProduct(Gradient(tl), queryPoint - tl);
double t = ScalarProduct(Gradient(tr), queryPoint - tr);
double u = ScalarProduct(Gradient(bl), queryPoint - bl);
double v = ScalarProduct(Gradient(br), queryPoint - br);
//get the noise
double a = s + Curve((t - s) / width);
double b = u + Curve((v - u) / width);
return a + Curve((b - a) / height);
}
//-------------------------
//Static utility functions
//-------------------------
double PerlinNoise::Curve(double x) {
//param: 0 to 1 inclusive
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
}
double PerlinNoise::Snap(double x, double base) {
//snap to a grid (floating point version)
return floor(x / base) * base;
}
double PerlinNoise::ScalarProduct(Vector2 lhs, Vector2 rhs) {
//the dot product
return lhs.x * rhs.x + lhs.y * rhs.y;
}
+4
View File
@@ -0,0 +1,4 @@
All terrain is grass by default
produce a hightmap for the terrain
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../perlin
INCLUDES+=. ../utils
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+3 -3
View File
@@ -37,12 +37,12 @@ ShellScene::ShellScene() {
int height = 80;
image.CreateSurface(GetScreen()->w, GetScreen()->h);
double mod;
int colour;
double mod = 0.0;
int colour = 0;
std::cout << "Beggining generation" << std::endl;
for (int i = 0; i < image.GetSurface()->w; i++) {
for (int j = 0; j < image.GetSurface()->h; j++) {
mod = generator.Noise(i, j, width, height);
// mod = generator.Noise(i, j, width, height);
colour = SDL_MapRGB(image.GetSurface()->format, 255*mod, 255*mod, 255*mod);
setPixel(image.GetSurface(), i, j, colour);
}
+1 -2
View File
@@ -25,7 +25,6 @@
#include "base_scene.hpp"
#include "image.hpp"
#include "perlin_noise.hpp"
class ShellScene : public BaseScene {
public:
@@ -48,7 +47,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//members
PerlinNoise generator;
// PerlinNoise generator;
Image image;
};
View File
+36
View File
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "maths.hpp"
double curve(double x) {
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
}
double snap(double x, double base) {
//snap to a grid (floating point version)
return floor(x / base) * base;
}
double scalarProduct(Vector2 lhs, Vector2 rhs) {
//the dot product
return lhs.x * rhs.x + lhs.y * rhs.y;
}
+36
View File
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MATHS_HPP_
#define MATHS_HPP_
#include "vector2.hpp"
//param: 0 to 1 inclusive
double curve(double);
//snap x to a grid of base
double snap(double x, double base);
//vector dot product
double scalarProduct(Vector2, Vector2);
#endif
@@ -19,40 +19,23 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PERLINNOISE_HPP_
#define PERLINNOISE_HPP_
#include "vector2.hpp"
#ifndef SIMPLERNG_HPP_
#define SIMPLERNG_HPP_
class SimpleRNG {
public:
SimpleRNG() = default;
SimpleRNG(double x) { SetSeed(x); }
SimpleRNG(int x) { SetSeed(x); }
double SetSeed(double s) { return seed = s; }
double GetSeed() { return seed; }
int SetSeed(int s) { return seed = s; }
int GetSeed() { return seed; }
double operator()(double x);
int SimpleRNG::operator()(int x) {
return (x + seed) * 345589144 + 1123581321 + seed;
};
private:
double seed = 8891.0;
int seed = 8891;
};
class PerlinNoise {
public:
PerlinNoise() = default;
~PerlinNoise() = default;
Vector2 Gradient(Vector2);
double Influcence(Vector2 gridPoint, Vector2 queryPoint);
double Noise(double x, double y, double width, double height);
private:
static inline double Curve(double x);
static inline double Snap(double x, double base);
static inline double ScalarProduct(Vector2 lhs, Vector2 rhs);
SimpleRNG rng;
};
#endif
#endif