Tweaks, trying to get it to work
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+9
-14
@@ -30,26 +30,21 @@
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//-------------------------
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double SimpleRNG::operator()(double x) {
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x = x * seed * 345589144.0 + 1123581321.0;
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return fmod(x, 21795.0);
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return (x + seed) * 345589144.0 + 1123581321.0;
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};
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Vector2 PerlinNoise::Gradient(Vector2 pos) {
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//could cache this result
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double j = rng(pos.y*pos.y + pos.x * 144);
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double i = rng(pos.x*pos.x + pos.y * 144);
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Vector2 v(i, j);
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double angle = rng(pos.x * pos.y + pos.y);
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Vector2 v(cos(angle), sin(angle));
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v.Normalize();
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return v;
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}
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double PerlinNoise::Influcence(Vector2 gridPoint, Vector2 queryPoint) {
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return ScalarProduct(Gradient(gridPoint), queryPoint - gridPoint);
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}
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double PerlinNoise::Noise(double x, double y, double width, double height) {
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Vector2 point = {x, y};
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Vector2 queryPoint = {x, y};
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//calc the region's position
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x = Snap(x, width);
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y = Snap(y, height);
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@@ -60,10 +55,10 @@ double PerlinNoise::Noise(double x, double y, double width, double height) {
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Vector2 br = {x + width, y + height};
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//influence equasion
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double s = Influcence(tl, point);
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double t = Influcence(tr, point);
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double u = Influcence(bl, point);
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double v = Influcence(br, point);
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double s = ScalarProduct(Gradient(tl), queryPoint - tl);
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double t = ScalarProduct(Gradient(tr), queryPoint - tr);
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double u = ScalarProduct(Gradient(bl), queryPoint - bl);
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double v = ScalarProduct(Gradient(br), queryPoint - br);
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//get the noise
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double a = s + Curve((t - s) / width);
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+12
-8
@@ -21,6 +21,8 @@
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*/
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#include "shell_scene.hpp"
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#include <iostream>
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//-------------------------
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//Public access members
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//-------------------------
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@@ -31,19 +33,21 @@ void setPixel(SDL_Surface* const dest, int x, int y, int colour) {
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ShellScene::ShellScene() {
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//test the generator
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int width = 800;
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int height = 600;
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image.CreateSurface(width, height);
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int white = SDL_MapRGB(image.GetSurface()->format, 255, 255, 255);
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int width = 80;
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int height = 80;
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image.CreateSurface(GetScreen()->w, GetScreen()->h);
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double mod;
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for (int i = 0; i < width; i++) {
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for (int j = 0; j < height; j++) {
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int colour;
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std::cout << "Beggining generation" << std::endl;
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for (int i = 0; i < image.GetSurface()->w; i++) {
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for (int j = 0; j < image.GetSurface()->h; j++) {
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mod = generator.Noise(i, j, width, height);
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setPixel(image.GetSurface(), i, j, white*mod);
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colour = SDL_MapRGB(image.GetSurface()->format, 255*mod, 255*mod, 255*mod);
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setPixel(image.GetSurface(), i, j, colour);
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}
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}
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std::cout << "Finished generation" << std::endl;
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}
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ShellScene::~ShellScene() {
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