Working on a new generator class, nearly there

This commit is contained in:
Kayne Ruse
2014-06-18 01:00:31 +10:00
parent ff5c170579
commit fbaf15337f
13 changed files with 190 additions and 14 deletions
+1
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@@ -11,6 +11,7 @@ OUTDIR=out
all: $(OUTDIR)
$(MAKE) -C utils
$(MAKE) -C mapgen
$(MAKE) -C src
$(OUTDIR):
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../utils
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+90
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@@ -0,0 +1,90 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_generator.hpp"
#include "maths.hpp"
#include <cmath>
//it's either this, or dealing with floating points
struct Coord {
int x, y;
};
//std::abs() only uses floating points
int absolute(int i) {
return i > 0 ? i : -i;
}
//calculate how far away a query point is from a grid point
Coord calcDist(Coord gridPoint, Coord queryPoint) {
int i = absolute(queryPoint.x - gridPoint.x);
int j = absolute(queryPoint.y - gridPoint.y);
return {i, j};
}
//calculate the amount of influence a distance will have within a certain sized area
int calcInfluence(Coord dist, int width, int height) {
//inverted distance
Coord i = {width - dist.x, height - dist.y};
//essentially calculating the length
return sqrt(i.x*i.x + i.y*i.y);
}
//determine the scaled value from the grid point
int calcScale(int influence, int gridValue, int pointValue) {
/* TODO
* (influence / {width, height}.Length()) //percentage to interpolate
* poingValue - gridValue //difference
* return percentage * difference //scale
*/
return gridValue;
}
int MapGenerator::Noise(int x, int y, int width, int height) {
Coord queryPoint = {x, y};
//the "grid points"
Coord tl = {snap(x, width), snap(y, height)};
Coord tr = {tl.x + width, tl.y};
Coord bl = {tl.x, tl.y + height};
Coord br = {tl.x + width, tl.y + height};
//get the distance from the query, and subsequently the influence
int tlInfluence = calcInfluence(calcDist(tl, queryPoint), width, height);
int trInfluence = calcInfluence(calcDist(tr, queryPoint), width, height);
int blInfluence = calcInfluence(calcDist(bl, queryPoint), width, height);
int brInfluence = calcInfluence(calcDist(br, queryPoint), width, height);
//now combine the grid's values with the influence values
int tlScale = calcScale(tlInfluence, RawNoise(tl.x, tl.y), RawNoise(queryPoint.x, queryPoint.y));
int trScale = calcScale(trInfluence, RawNoise(tr.x, tr.y), RawNoise(queryPoint.x, queryPoint.y));
int blScale = calcScale(blInfluence, RawNoise(bl.x, bl.y), RawNoise(queryPoint.x, queryPoint.y));
int brScale = calcScale(brInfluence, RawNoise(br.x, br.y), RawNoise(queryPoint.x, queryPoint.y));
//Finally, apply each scale to the raw value, resulting in the height map
return tlScale + trScale + blScale + brScale + RawNoise(queryPoint.x, queryPoint.y);
}
int MapGenerator::RawNoise(int x, int y) {
return (x * 11235 + y * 81321 + 3455) % 256;
}
+39
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPGENERATOR_HPP_
#define MAPGENERATOR_HPP_
#include "simple_rng.hpp"
class MapGenerator {
public:
MapGenerator() = default;
~MapGenerator() = default;
int Noise(int x, int y, int width, int height);
int RawNoise(int x, int y);
private:
SimpleRNG rng;
};
#endif
+1 -4
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@@ -1,4 +1 @@
All terrain is grass by default
produce a hightmap for the terrain
All coordinates have a random value assigned to them
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../utils
INCLUDES+=. ../utils ../mapgen
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+3 -3
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@@ -37,13 +37,13 @@ ShellScene::ShellScene() {
int height = 80;
image.CreateSurface(GetScreen()->w, GetScreen()->h);
double mod = 0.0;
int value = 0;
int colour = 0;
std::cout << "Beggining generation" << std::endl;
for (int i = 0; i < image.GetSurface()->w; i++) {
for (int j = 0; j < image.GetSurface()->h; j++) {
// mod = generator.Noise(i, j, width, height);
colour = SDL_MapRGB(image.GetSurface()->format, 255*mod, 255*mod, 255*mod);
value = generator.Noise(i, j, width, height);
colour = SDL_MapRGB(image.GetSurface()->format, value, value, value);
setPixel(image.GetSurface(), i, j, colour);
}
}
+3 -1
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@@ -24,6 +24,8 @@
#include "base_scene.hpp"
#include "map_generator.hpp"
#include "image.hpp"
class ShellScene : public BaseScene {
@@ -47,7 +49,7 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//members
// PerlinNoise generator;
MapGenerator generator;
Image image;
};
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+9
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@@ -30,6 +30,15 @@ double snap(double x, double base) {
return floor(x / base) * base;
}
int snap(int x, int base) {
//snap to a grid (integer devision version)
if (x < 0) {
++x;
return x / base * base - base;
}
return x / base * base;
}
double scalarProduct(Vector2 lhs, Vector2 rhs) {
//the dot product
return lhs.x * rhs.x + lhs.y * rhs.y;
+1
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@@ -29,6 +29,7 @@ double curve(double);
//snap x to a grid of base
double snap(double x, double base);
int snap(int x, int base);
//vector dot product
double scalarProduct(Vector2, Vector2);
+5 -5
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@@ -24,18 +24,18 @@
class SimpleRNG {
public:
SimpleRNG() = default;
SimpleRNG() { SetSeed(8891); }
SimpleRNG(int x) { SetSeed(x); }
int SetSeed(int s) { return seed = s; }
int SetSeed(int s) { return seed = s & 0xFFFF; }
int GetSeed() { return seed; }
int SimpleRNG::operator()(int x) {
return (x + seed) * 345589144 + 1123581321 + seed;
int operator()(int x) {
return SetSeed((x + seed) * 11235 + 81321);
};
private:
int seed = 8891;
int seed;
};
#endif