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Tortuga/mapgen/map_generator.cpp
T
2014-06-18 01:00:31 +10:00

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3.2 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_generator.hpp"
#include "maths.hpp"
#include <cmath>
//it's either this, or dealing with floating points
struct Coord {
int x, y;
};
//std::abs() only uses floating points
int absolute(int i) {
return i > 0 ? i : -i;
}
//calculate how far away a query point is from a grid point
Coord calcDist(Coord gridPoint, Coord queryPoint) {
int i = absolute(queryPoint.x - gridPoint.x);
int j = absolute(queryPoint.y - gridPoint.y);
return {i, j};
}
//calculate the amount of influence a distance will have within a certain sized area
int calcInfluence(Coord dist, int width, int height) {
//inverted distance
Coord i = {width - dist.x, height - dist.y};
//essentially calculating the length
return sqrt(i.x*i.x + i.y*i.y);
}
//determine the scaled value from the grid point
int calcScale(int influence, int gridValue, int pointValue) {
/* TODO
* (influence / {width, height}.Length()) //percentage to interpolate
* poingValue - gridValue //difference
* return percentage * difference //scale
*/
return gridValue;
}
int MapGenerator::Noise(int x, int y, int width, int height) {
Coord queryPoint = {x, y};
//the "grid points"
Coord tl = {snap(x, width), snap(y, height)};
Coord tr = {tl.x + width, tl.y};
Coord bl = {tl.x, tl.y + height};
Coord br = {tl.x + width, tl.y + height};
//get the distance from the query, and subsequently the influence
int tlInfluence = calcInfluence(calcDist(tl, queryPoint), width, height);
int trInfluence = calcInfluence(calcDist(tr, queryPoint), width, height);
int blInfluence = calcInfluence(calcDist(bl, queryPoint), width, height);
int brInfluence = calcInfluence(calcDist(br, queryPoint), width, height);
//now combine the grid's values with the influence values
int tlScale = calcScale(tlInfluence, RawNoise(tl.x, tl.y), RawNoise(queryPoint.x, queryPoint.y));
int trScale = calcScale(trInfluence, RawNoise(tr.x, tr.y), RawNoise(queryPoint.x, queryPoint.y));
int blScale = calcScale(blInfluence, RawNoise(bl.x, bl.y), RawNoise(queryPoint.x, queryPoint.y));
int brScale = calcScale(brInfluence, RawNoise(br.x, br.y), RawNoise(queryPoint.x, queryPoint.y));
//Finally, apply each scale to the raw value, resulting in the height map
return tlScale + trScale + blScale + brScale + RawNoise(queryPoint.x, queryPoint.y);
}
int MapGenerator::RawNoise(int x, int y) {
return (x * 11235 + y * 81321 + 3455) % 256;
}