Working on a new generator class, nearly there
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "map_generator.hpp"
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#include "maths.hpp"
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#include <cmath>
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//it's either this, or dealing with floating points
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struct Coord {
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int x, y;
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};
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//std::abs() only uses floating points
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int absolute(int i) {
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return i > 0 ? i : -i;
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}
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//calculate how far away a query point is from a grid point
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Coord calcDist(Coord gridPoint, Coord queryPoint) {
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int i = absolute(queryPoint.x - gridPoint.x);
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int j = absolute(queryPoint.y - gridPoint.y);
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return {i, j};
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}
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//calculate the amount of influence a distance will have within a certain sized area
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int calcInfluence(Coord dist, int width, int height) {
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//inverted distance
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Coord i = {width - dist.x, height - dist.y};
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//essentially calculating the length
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return sqrt(i.x*i.x + i.y*i.y);
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}
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//determine the scaled value from the grid point
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int calcScale(int influence, int gridValue, int pointValue) {
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/* TODO
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* (influence / {width, height}.Length()) //percentage to interpolate
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* poingValue - gridValue //difference
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* return percentage * difference //scale
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*/
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return gridValue;
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}
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int MapGenerator::Noise(int x, int y, int width, int height) {
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Coord queryPoint = {x, y};
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//the "grid points"
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Coord tl = {snap(x, width), snap(y, height)};
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Coord tr = {tl.x + width, tl.y};
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Coord bl = {tl.x, tl.y + height};
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Coord br = {tl.x + width, tl.y + height};
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//get the distance from the query, and subsequently the influence
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int tlInfluence = calcInfluence(calcDist(tl, queryPoint), width, height);
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int trInfluence = calcInfluence(calcDist(tr, queryPoint), width, height);
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int blInfluence = calcInfluence(calcDist(bl, queryPoint), width, height);
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int brInfluence = calcInfluence(calcDist(br, queryPoint), width, height);
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//now combine the grid's values with the influence values
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int tlScale = calcScale(tlInfluence, RawNoise(tl.x, tl.y), RawNoise(queryPoint.x, queryPoint.y));
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int trScale = calcScale(trInfluence, RawNoise(tr.x, tr.y), RawNoise(queryPoint.x, queryPoint.y));
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int blScale = calcScale(blInfluence, RawNoise(bl.x, bl.y), RawNoise(queryPoint.x, queryPoint.y));
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int brScale = calcScale(brInfluence, RawNoise(br.x, br.y), RawNoise(queryPoint.x, queryPoint.y));
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//Finally, apply each scale to the raw value, resulting in the height map
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return tlScale + trScale + blScale + brScale + RawNoise(queryPoint.x, queryPoint.y);
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}
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int MapGenerator::RawNoise(int x, int y) {
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return (x * 11235 + y * 81321 + 3455) % 256;
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}
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