Merge branch 'server' (read more)
The only different between this commit and the currently stable branch is the serialization code and a slight tweak to the server's startup sequence. I tried to refactor the server, by moving the clientMap and playerMap into their own wrapper classes, but that failed miserably. I need to stop getting so worked up all the time, I've wasted way too much time already.
This commit is contained in:
@@ -65,11 +65,14 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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packet.playerInfo.motion = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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//send it
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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//request a sync
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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}
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InWorld::~InWorld() {
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InWorld::~InWorld() {
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@@ -88,7 +91,7 @@ void InWorld::Update(double delta) {
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//suck in all waiting packets
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//suck in all waiting packets
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NetworkPacket packet;
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NetworkPacket packet;
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while(network.Receive()) {
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while(network.Receive()) {
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memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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HandlePacket(packet);
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}
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}
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@@ -287,6 +290,9 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::SendState() {
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void InWorld::SendState() {
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NetworkPacket packet;
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.playerIndex = playerIndex;
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@@ -295,21 +301,28 @@ void InWorld::SendState() {
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.motion = localCharacter->GetMotion();
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packet.playerInfo.motion = localCharacter->GetMotion();
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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}
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void InWorld::RequestDisconnect() {
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void InWorld::RequestDisconnect() {
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//send a disconnect request
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NetworkPacket packet;
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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}
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void InWorld::RequestShutDown() {
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void InWorld::RequestShutDown() {
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//send a shutdown request
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NetworkPacket packet;
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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packet.clientInfo.index = clientIndex;
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network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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}
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@@ -27,6 +27,7 @@
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "network_packet.hpp"
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#include "serial.hpp"
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#include "image.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "button.hpp"
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@@ -80,7 +80,7 @@ void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
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//suck in all waiting packets
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NetworkPacket packet;
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NetworkPacket packet;
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while(network.Receive()) {
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while(network.Receive()) {
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memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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packet.meta.srcAddress = network.GetInPacket()->address;
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HandlePacket(packet);
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HandlePacket(packet);
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}
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}
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@@ -125,10 +125,14 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//broadcast to the network, or a specific server
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//the vars
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NetworkPacket packet;
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//broadcast to the network, or a specific server
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, sizeof(NetworkPacket));
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//reset the server list
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//reset the server list
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serverInfo.clear();
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serverInfo.clear();
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@@ -136,10 +140,14 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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}
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
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//join the selected server
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//the vars
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NetworkPacket packet;
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//join the selected server
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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network.Send(&selection->address, &packet, sizeof(NetworkPacket));
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serialize(&packet, buffer);
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network.Send(&selection->address, buffer, sizeof(NetworkPacket));
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selection = nullptr;
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selection = nullptr;
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}
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}
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@@ -31,6 +31,7 @@
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "network_packet.hpp"
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#include "serial.hpp"
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#include <vector>
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#include <vector>
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@@ -94,6 +94,9 @@ union NetworkPacket {
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Vector2 motion;
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Vector2 motion;
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}playerInfo;
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}playerInfo;
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//map data
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//...
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//defaults
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//defaults
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NetworkPacket() {
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NetworkPacket() {
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meta.type = Type::NONE;
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meta.type = Type::NONE;
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@@ -0,0 +1,207 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "serial.hpp"
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#include <cstring>
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//#include <iostream>
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//using namespace std;
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//-------------------------
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//internal serialization functions
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//-------------------------
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void serializeType(NetworkPacket* packet, char* buffer) {
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// cout << "serializeType" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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}
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void serializeServer(NetworkPacket* packet, char* buffer) {
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// cout << "serializeServer" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
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}
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void serializeClient(NetworkPacket* packet, char* buffer) {
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// cout << "serializeClient" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(buffer, &packet->clientInfo.index, sizeof(int));
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}
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void serializePlayer(NetworkPacket* packet, char* buffer) {
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// cout << "serializePlayer" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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//indexes
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memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
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buffer += sizeof(int);
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memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
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buffer += sizeof(int);
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//text
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memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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//vectors
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memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
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}
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//-------------------------
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//internal deserialization functions
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|
//-------------------------
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|
void deserializeType(NetworkPacket* packet, char* buffer) {
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|
// cout << "deserializeType" << endl;
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|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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|
}
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|
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|
void deserializeServer(NetworkPacket* packet, char* buffer) {
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|
// cout << "deserializeServer" << endl;
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|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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|
buffer += sizeof(NetworkPacket::Type);
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|
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
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|
}
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|
|
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|
void deserializeClient(NetworkPacket* packet, char* buffer) {
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|
// cout << "deserializeClient" << endl;
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|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
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|
buffer += sizeof(NetworkPacket::Type);
|
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|
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
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|
// cout << "deserializePlayer" << endl;
|
||||||
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
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|
buffer += sizeof(NetworkPacket::Type);
|
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|
|
||||||
|
//indexes
|
||||||
|
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
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|
buffer += sizeof(int);
|
||||||
|
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
|
||||||
|
//text
|
||||||
|
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
||||||
|
buffer += PACKET_STRING_SIZE;
|
||||||
|
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
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|
buffer += PACKET_STRING_SIZE;
|
||||||
|
|
||||||
|
//vectors
|
||||||
|
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
||||||
|
buffer += sizeof(double);
|
||||||
|
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
||||||
|
buffer += sizeof(double);
|
||||||
|
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
||||||
|
buffer += sizeof(double);
|
||||||
|
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//the interface functions
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void serialize(NetworkPacket* packet, void* buffer) {
|
||||||
|
switch(packet->meta.type) {
|
||||||
|
//No extra data
|
||||||
|
case NetworkPacket::Type::NONE:
|
||||||
|
case NetworkPacket::Type::PING:
|
||||||
|
case NetworkPacket::Type::PONG:
|
||||||
|
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||||
|
case NetworkPacket::Type::JOIN_REQUEST:
|
||||||
|
case NetworkPacket::Type::SYNCHRONIZE:
|
||||||
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Server info
|
||||||
|
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||||
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Client info
|
||||||
|
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||||
|
case NetworkPacket::Type::DISCONNECT:
|
||||||
|
case NetworkPacket::Type::SHUTDOWN:
|
||||||
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Player info
|
||||||
|
case NetworkPacket::Type::PLAYER_NEW:
|
||||||
|
case NetworkPacket::Type::PLAYER_DELETE:
|
||||||
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||||
|
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
||||||
|
// cout << ((char*)(buffer))[i];
|
||||||
|
// }
|
||||||
|
// cout << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||||
|
//find the type, so that you can actually deserialize the packet!
|
||||||
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
switch(packet->meta.type) {
|
||||||
|
//No extra data
|
||||||
|
case NetworkPacket::Type::NONE:
|
||||||
|
case NetworkPacket::Type::PING:
|
||||||
|
case NetworkPacket::Type::PONG:
|
||||||
|
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||||
|
case NetworkPacket::Type::JOIN_REQUEST:
|
||||||
|
case NetworkPacket::Type::SYNCHRONIZE:
|
||||||
|
//
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Server info
|
||||||
|
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||||
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Client info
|
||||||
|
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||||
|
case NetworkPacket::Type::DISCONNECT:
|
||||||
|
case NetworkPacket::Type::SHUTDOWN:
|
||||||
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Player info
|
||||||
|
case NetworkPacket::Type::PLAYER_NEW:
|
||||||
|
case NetworkPacket::Type::PLAYER_DELETE:
|
||||||
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||||
|
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
||||||
|
// cout << ((char*)(buffer))[i];
|
||||||
|
// }
|
||||||
|
// cout << endl;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,20 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CLIENT_HPP_
|
#ifndef SERIAL_HPP_
|
||||||
#define CLIENT_HPP_
|
#define SERIAL_HPP_
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "network_packet.hpp"
|
||||||
|
|
||||||
#include <map>
|
void serialize(NetworkPacket* const, void*);
|
||||||
|
void deserialize(NetworkPacket* const, void*);
|
||||||
/* Hold the client info.
|
|
||||||
*/
|
|
||||||
|
|
||||||
struct Client {
|
|
||||||
IPaddress address;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::map<int, Client> ClientMap;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
print("Lua script check OK")
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef PLAYER_HPP_
|
|
||||||
#define PLAYER_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
/* Hold the player info.
|
|
||||||
*/
|
|
||||||
|
|
||||||
struct Player {
|
|
||||||
int clientIndex;
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::map<int, Player> PlayerMap;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+106
-74
@@ -30,20 +30,28 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
//-------------------------
|
int runSQLScript(sqlite3* db, std::string fname) {
|
||||||
//Define the ServerApplication
|
ifstream is(fname);
|
||||||
//-------------------------
|
if (!is.is_open()) {
|
||||||
|
return -1;
|
||||||
ServerApplication::ServerApplication() {
|
}
|
||||||
//
|
string script;
|
||||||
|
getline(is, script, '\0');
|
||||||
|
is.close();
|
||||||
|
//TODO: flesh out this error if needed
|
||||||
|
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
||||||
|
return -2;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
ServerApplication::~ServerApplication() {
|
//-------------------------
|
||||||
//
|
//Define the public members
|
||||||
}
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
//TODO: proper command line option parsing
|
cout << "Beginning startup" << endl;
|
||||||
|
int ret = 0;
|
||||||
|
|
||||||
//load config
|
//load config
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
@@ -52,101 +60,108 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
if (SDL_Init(0)) {
|
if (SDL_Init(0)) {
|
||||||
throw(runtime_error("Failed to initialize SDL"));
|
throw(runtime_error("Failed to initialize SDL"));
|
||||||
}
|
}
|
||||||
cout << "initialized SDL" << endl;
|
cout << "Initialized SDL" << endl;
|
||||||
|
|
||||||
//Init SDL_net
|
//Init SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(runtime_error("Failed to init SDL_net"));
|
throw(runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
|
||||||
network.Open(config.Int("server.port"), sizeof(NetworkPacket));
|
network.Open(config.Int("server.port"), sizeof(NetworkPacket));
|
||||||
cout << "initialized SDL_net" << endl;
|
cout << "Initialized SDL_net" << endl;
|
||||||
|
|
||||||
//Init SQL
|
//Init SQL
|
||||||
string dbname = (config["server.dbname"].size()) ? config["server.dbname"] : std::string(argv[0]) + ".db"; //fancy and unnecessary
|
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
int ret = sqlite3_open_v2(dbname.c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
|
|
||||||
if (ret != SQLITE_OK || !database) {
|
if (ret != SQLITE_OK || !database) {
|
||||||
throw(runtime_error("Failed to open the server database"));
|
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
}
|
}
|
||||||
cout << "initialized SQL" << endl;
|
cout << "Initialized SQL" << endl;
|
||||||
cout << "Database filename: " << dbname << endl;
|
|
||||||
|
|
||||||
//TODO: move this into a function?
|
//setup the database
|
||||||
//Run setup scripts
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
ifstream is("rsc\\scripts\\setup_server.sql");
|
throw(runtime_error("Failed to initialize SQL's setup script"));
|
||||||
if (!is.is_open()) {
|
|
||||||
throw(runtime_error("Failed to run database setup script"));
|
|
||||||
}
|
}
|
||||||
string script;
|
cout << "Initialized SQL's setup script" << endl;
|
||||||
getline(is, script, '\0');
|
|
||||||
is.close();
|
//lua
|
||||||
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
|
luaState = luaL_newstate();
|
||||||
|
if (!luaState) {
|
||||||
|
throw(runtime_error("Failed to initialize lua"));
|
||||||
|
}
|
||||||
|
luaL_openlibs(luaState);
|
||||||
|
cout << "Initialized lua" << endl;
|
||||||
|
|
||||||
|
//run the startup script
|
||||||
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
|
throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
cout << "Initialized lua's setup script" << endl;
|
||||||
|
|
||||||
|
//finalize the startup
|
||||||
|
cout << "Startup completed successfully" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::Loop() {
|
void ServerApplication::Loop() {
|
||||||
NetworkPacket packet;
|
NetworkPacket packet;
|
||||||
|
|
||||||
while(running) {
|
while(running) {
|
||||||
//suck in the waiting packets & process them
|
//suck in the waiting packets & process them
|
||||||
try {
|
while(network.Receive()) {
|
||||||
while(network.Receive()) {
|
//get the packet
|
||||||
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
|
deserialize(&packet, network.GetInData());
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
//cache the source address
|
||||||
HandlePacket(packet);
|
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||||
}
|
//we need to go deeper
|
||||||
|
HandlePacket(packet);
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
|
||||||
cerr << "Network Error: " << e.what() << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//give the computer a break
|
//give the computer a break
|
||||||
SDL_Delay(10);
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
void ServerApplication::Quit() {
|
||||||
//members
|
cout << "Shutting down" << endl;
|
||||||
network.Close();
|
//empty the members
|
||||||
|
//TODO: player manager
|
||||||
|
//TODO: client manager
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
|
lua_close(luaState);
|
||||||
sqlite3_close_v2(database);
|
sqlite3_close_v2(database);
|
||||||
|
network.Close();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
cout << "Shutdown finished" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the uber switch
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||||
HandleBroadcastRequest(packet);
|
HandleBroadcastRequest(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case NetworkPacket::Type::JOIN_REQUEST:
|
||||||
HandleJoinRequest(packet);
|
HandleJoinRequest(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case NetworkPacket::Type::DISCONNECT:
|
||||||
HandleDisconnect(packet);
|
HandleDisconnect(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case NetworkPacket::Type::SYNCHRONIZE:
|
||||||
HandleSynchronize(packet);
|
HandleSynchronize(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case NetworkPacket::Type::SHUTDOWN:
|
||||||
HandleShutdown(packet);
|
HandleShutdown(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case NetworkPacket::Type::PLAYER_NEW:
|
||||||
HandlePlayerNew(packet);
|
HandlePlayerNew(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case NetworkPacket::Type::PLAYER_DELETE:
|
||||||
HandlePlayerDelete(packet);
|
HandlePlayerDelete(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||||
HandlePlayerUpdate(packet);
|
HandlePlayerUpdate(packet);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||||
@@ -154,27 +169,35 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Handle various network input
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||||
//send back the server's name
|
//send back the server's metadata
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||||
|
//TODO: version info
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||||
network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
|
//TODO: player count
|
||||||
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&packet.meta.srcAddress, buffer, sizeof(NetworkPacket));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||||
//TODO: prevent duplicate logins from the same address?
|
//register the new client
|
||||||
|
ClientEntry c;
|
||||||
//create the new client, filling it with the correct info
|
c.address = packet.meta.srcAddress;
|
||||||
Client newClient;
|
clientMap[clientCounter] = c;
|
||||||
newClient.address = packet.meta.srcAddress;
|
|
||||||
|
|
||||||
//push the new client
|
|
||||||
clientMap[clientCounter] = newClient;
|
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||||
packet.clientInfo.index = clientCounter;
|
packet.clientInfo.index = clientCounter;
|
||||||
network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
|
serialize(&packet, buffer);
|
||||||
|
|
||||||
|
network.Send(&clientMap[clientCounter].address, buffer, sizeof(NetworkPacket));
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
clientCounter++;
|
clientCounter++;
|
||||||
@@ -183,32 +206,36 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|||||||
|
|
||||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||||
//disconnect the specified client
|
//disconnect the specified client
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
|
||||||
clientMap.erase(packet.clientInfo.index);
|
clientMap.erase(packet.clientInfo.index);
|
||||||
|
|
||||||
//delete players
|
//delete players from all clients
|
||||||
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
|
NetworkPacket delPacket;
|
||||||
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
|
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
||||||
|
//find the internal players to delete
|
||||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
if (it.second.clientIndex == packet.clientInfo.index) {
|
||||||
NetworkPacket delPacket;
|
|
||||||
|
|
||||||
//data to delete one specific player
|
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
|
//send the delete player command to all clients
|
||||||
//send to all
|
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
cout << "disconnect, total: " << clientMap.size() << endl;
|
cout << "disconnect, total: " << clientMap.size() << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||||
//send all the server's data to this client
|
//send all the server's data to this client
|
||||||
|
//TODO: compensate for large distances
|
||||||
NetworkPacket newPacket;
|
NetworkPacket newPacket;
|
||||||
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
|
||||||
//players
|
//players
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||||
@@ -218,7 +245,8 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
newPacket.playerInfo.position = it.second.position;
|
newPacket.playerInfo.position = it.second.position;
|
||||||
newPacket.playerInfo.motion = it.second.motion;
|
newPacket.playerInfo.motion = it.second.motion;
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
|
serialize(&newPacket, buffer);
|
||||||
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -230,13 +258,15 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
|||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
cout << "shutting down" << endl;
|
cout << "shutting down" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||||
//create the new player object
|
//create the new player object
|
||||||
Player newPlayer;
|
PlayerEntry newPlayer;
|
||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||||
|
newPlayer.mapIndex = 0;
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
newPlayer.handle = packet.playerInfo.handle;
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
newPlayer.avatar = packet.playerInfo.avatar;
|
||||||
newPlayer.position = {0,0};
|
newPlayer.position = {0,0};
|
||||||
@@ -263,7 +293,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//delete players
|
//delete players
|
||||||
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
|
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
||||||
if (it.first == packet.playerInfo.playerIndex) {
|
if (it.first == packet.playerInfo.playerIndex) {
|
||||||
NetworkPacket delPacket;
|
NetworkPacket delPacket;
|
||||||
|
|
||||||
@@ -293,8 +323,10 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||||
//send this packet to all clients
|
//I don't really like this, but it'll do for now
|
||||||
|
char buffer[sizeof(NetworkPacket)];
|
||||||
|
serialize(&packet, buffer);
|
||||||
for (auto& it : clientMap) {
|
for (auto& it : clientMap) {
|
||||||
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
|
network.Send(&it.second.address, buffer, sizeof(NetworkPacket));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -25,28 +25,40 @@
|
|||||||
//networking
|
//networking
|
||||||
#include "network_packet.hpp"
|
#include "network_packet.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
|
#include "lua/lua.hpp"
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
#include "SDL/SDL.h"
|
#include "SDL/SDL.h"
|
||||||
|
|
||||||
//misc
|
//common
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
#include "client.hpp"
|
|
||||||
#include "player.hpp"
|
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
struct ClientEntry {
|
||||||
|
IPaddress address;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlayerEntry {
|
||||||
|
int clientIndex;
|
||||||
|
int mapIndex;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 motion;
|
||||||
|
};
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
public:
|
public:
|
||||||
//standard functions
|
//standard functions
|
||||||
ServerApplication();
|
ServerApplication() = default;
|
||||||
~ServerApplication();
|
~ServerApplication() = default;
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Loop();
|
void Loop();
|
||||||
@@ -73,13 +85,15 @@ private:
|
|||||||
//database
|
//database
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
|
|
||||||
|
//lua
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
ConfigUtility config;
|
||||||
|
|
||||||
//global lists
|
std::map<int, ClientEntry> clientMap;
|
||||||
ClientMap clientMap;
|
std::map<int, PlayerEntry> playerMap;
|
||||||
PlayerMap playerMap;
|
|
||||||
|
|
||||||
int clientCounter = 0;
|
int clientCounter = 0;
|
||||||
int playerCounter = 0;
|
int playerCounter = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user