Removed some empty methods

This commit is contained in:
2016-03-21 20:02:49 +11:00
parent 13e67746b4
commit c2197d5e71
2 changed files with 12 additions and 59 deletions
+1 -51
View File
@@ -283,22 +283,6 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket)); hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
//character management //character management
case SerialPacketType::CHARACTER_CREATE: case SerialPacketType::CHARACTER_CREATE:
@@ -318,12 +302,6 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::CHARACTER_MOVEMENT: case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket)); hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//chat //chat
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
@@ -608,26 +586,6 @@ void ServerApplication::hQueryCharacterExists(CharacterPacket* const argPacket)
} }
} }
void ServerApplication::hQueryCharacterStats(CharacterPacket* const argPacket) {
//TODO: (9) ServerApplication::hQueryCharacterStats()
}
void ServerApplication::hQueryCharacterLocation(CharacterPacket* const argPacket) {
//TODO: (9) ServerApplication::hQueryCharacterLocation()
}
void ServerApplication::hQueryMonsterExists(MonsterPacket* const argPacket) {
//TODO: (9) ServerApplication::hQueryMonsterExists()
}
void ServerApplication::hQueryMonsterStats(MonsterPacket* const argPacket) {
//TODO: (9) ServerApplication::hQueryMonsterStats()
}
void ServerApplication::hQueryMonsterLocation(MonsterPacket* const argPacket) {
//TODO: (9) ServerApplication::hQueryMonsterLocation()
}
//------------------------- //-------------------------
//Character Management //Character Management
//------------------------- //-------------------------
@@ -704,7 +662,7 @@ void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
newPacket.characterIndex = characterIndex; newPacket.characterIndex = characterIndex;
pumpPacketProximity(static_cast<SerialPacket*>(&newPacket), characterData->GetRoomIndex()); pumpPacketProximity(static_cast<SerialPacket*>(&newPacket), characterData->GetRoomIndex());
//delete the character //delete the character from the database
characterMgr.Delete(characterIndex); characterMgr.Delete(characterIndex);
} }
@@ -837,14 +795,6 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
} }
} }
void ServerApplication::hCharacterAttack(CharacterPacket* const argPacket) {
//TODO: (9) ServerApplication::hCharacterAttack()
}
void ServerApplication::hCharacterDamage(CharacterPacket* const argPacket) {
//TODO: (9) ServerApplication::hCharacterDamage()
}
//------------------------- //-------------------------
//chat //chat
//------------------------- //-------------------------
+11 -8
View File
@@ -49,7 +49,10 @@
#include <map> #include <map>
#include <string> #include <string>
//The main application class //DOCS: The main application class
//DOCS: Please note that this is NOT a god class. Instead, it acts as the central relay for all managers.
//DOCS: It's also the only class that prints to the screen, and it handles a number of error cases.
class ServerApplication: public Singleton<ServerApplication> { class ServerApplication: public Singleton<ServerApplication> {
public: public:
//public methods //public methods
@@ -86,11 +89,11 @@ private:
//data management //data management
void hRegionRequest(RegionPacket* const); void hRegionRequest(RegionPacket* const);
void hQueryCharacterExists(CharacterPacket* const); void hQueryCharacterExists(CharacterPacket* const);
void hQueryCharacterStats(CharacterPacket* const); // void hQueryCharacterStats(CharacterPacket* const);
void hQueryCharacterLocation(CharacterPacket* const); // void hQueryCharacterLocation(CharacterPacket* const);
void hQueryMonsterExists(MonsterPacket* const); // void hQueryMonsterExists(MonsterPacket* const);
void hQueryMonsterStats(MonsterPacket* const); // void hQueryMonsterStats(MonsterPacket* const);
void hQueryMonsterLocation(MonsterPacket* const); // void hQueryMonsterLocation(MonsterPacket* const);
//character management //character management
void hCharacterCreate(CharacterPacket* const); void hCharacterCreate(CharacterPacket* const);
@@ -100,8 +103,8 @@ private:
//character movement //character movement
void hCharacterMovement(CharacterPacket* const); void hCharacterMovement(CharacterPacket* const);
void hCharacterAttack(CharacterPacket* const); // void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const); // void hCharacterDamage(CharacterPacket* const);
//chat //chat
void hTextBroadcast(TextPacket* const); void hTextBroadcast(TextPacket* const);