Switched TestSystems and InGame
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Client:
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SceneManager:
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TCPSocket
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end
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end
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Server:
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TCPServerSocket
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SocketList --list of all client sockets if one is closed, remove it.
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end
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When the player enters the lobby, they can choose what server to connect to. When they connect to the server, they'll enter a sort of character creation screen. Once that is done, they will enter the game world proper.
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This is controlled through the config files for now.
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using ';' delimited commands, how can I get it to work?
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