Switched TestSystems and InGame

This commit is contained in:
Kayne Ruse
2013-05-16 19:14:38 +10:00
parent f04c7fa161
commit 738320e88e
7 changed files with 124 additions and 106 deletions
+17
View File
@@ -3,9 +3,15 @@
#include "base_scene.hpp"
#include "player_manager.hpp"
#include "delta.hpp"
#include "frame_rate.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include <string>
class TestSystems : public BaseScene {
public:
//Public access members
@@ -26,9 +32,20 @@ protected:
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);
void SwitchToPlayer(int index);
//members
PlayerManager playerMgr;
Delta delta;
FrameRate frameRate;
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
int playerCounter;
int currentPlayer;
};
#endif