Switched TestSystems and InGame

This commit is contained in:
Kayne Ruse
2013-05-16 19:14:38 +10:00
parent f04c7fa161
commit 738320e88e
7 changed files with 124 additions and 106 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
//TODO
SetNextScene(SceneList::INGAME);
SetNextScene(SceneList::TESTSYSTEMS);
cout << "start" << endl;
}
if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {