Switched TestSystems and InGame
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@@ -70,7 +70,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
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//TODO
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SetNextScene(SceneList::INGAME);
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SetNextScene(SceneList::TESTSYSTEMS);
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cout << "start" << endl;
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}
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if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
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