Simplified the packet system
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@@ -55,18 +55,18 @@ private:
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void UpdateWorld(double delta);
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//network loop
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int HandlePacket(Packet::Packet);
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void RelayPacket(Packet::Packet&);
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int HandlePacket(Packet);
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void RelayPacket(Packet&);
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void SynchronizeEverything(Packet::Synchronize&);
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void SynchronizeEverything(Packet&);
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void HandleBroadcast(Packet::BroadcastRequest&);
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void HandleConnection(Packet::JoinRequest&);
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void HandleDisconnection(Packet::Disconnect&);
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void HandleBroadcast(Packet&);
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void HandleConnection(Packet&);
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void HandleDisconnection(Packet&);
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void AddPlayer(Packet::PlayerData&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerData&);
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void AddPlayer(Packet&);
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void RemovePlayer(Packet&);
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void UpdatePlayer(Packet&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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