Simplified the packet system
This commit is contained in:
@@ -89,7 +89,7 @@ void ClientApplication::Init() {
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flags);
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//initiate the remaining singletons
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netUtil->Open(0, sizeof(Packet::Packet));
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netUtil->Open(0, sizeof(Packet));
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}
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void ClientApplication::Proc() {
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+28
-28
@@ -37,19 +37,19 @@ InWorld::InWorld() {
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font.SetSurface(surfaceMgr->Get("font"));
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//debugging
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::PLAYER_NEW;
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snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerData.position = {0, 50};
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p.playerData.motion = {140, 0};
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snprintf(p.playerInfo.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerInfo.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerInfo.position = {0, 50};
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p.playerInfo.motion = {60, 0};
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
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//request a sync
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p.meta.type = Packet::Type::SYNCHRONIZE;
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p.synchronize.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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p.meta.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
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}
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InWorld::~InWorld() {
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@@ -154,7 +154,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int InWorld::HandlePacket(Packet::Packet p) {
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int InWorld::HandlePacket(Packet p) {
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switch(p.meta.type) {
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case Packet::Type::NONE:
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//DO NOTHING
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@@ -163,7 +163,7 @@ int InWorld::HandlePacket(Packet::Packet p) {
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case Packet::Type::PING:
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//quick pong
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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break;
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case Packet::Type::PONG:
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//
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@@ -181,19 +181,19 @@ int InWorld::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::DISCONNECT:
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HandleDisconnection(p.disconnect);
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HandleDisconnection(p);
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break;
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// case Packet::Type::SYNCHRONIZE:
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// //
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// break;
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case Packet::Type::PLAYER_NEW:
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AddPlayer(p.playerData);
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AddPlayer(p);
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break;
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case Packet::Type::PLAYER_DELETE:
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RemovePlayer(p.playerDelete);
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RemovePlayer(p);
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break;
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case Packet::Type::PLAYER_UPDATE:
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UpdatePlayer(p.playerData);
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UpdatePlayer(p);
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break;
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default:
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throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
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@@ -203,10 +203,10 @@ int InWorld::HandlePacket(Packet::Packet p) {
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void InWorld::Disconnect() {
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//disconnect
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::DISCONNECT;
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p.disconnect.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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p.meta.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
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netUtil->Unbind(GAME_CHANNEL);
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//reset the client
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@@ -220,35 +220,35 @@ void InWorld::ExitGame() {
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cout << "The game session has ended" << endl;
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}
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void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
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void InWorld::HandleDisconnection(Packet& disconnect) {
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Disconnect();
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SetNextScene(SceneList::MAINMENU);
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endQueueThread();
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cout << "You have been disconnected" << endl;
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}
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void InWorld::AddPlayer(Packet::PlayerData& p) {
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void InWorld::AddPlayer(Packet& p) {
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//sprite
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playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
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playerCharacters[p.playerInfo.index].GetSprite()->SetSurface(surfaceMgr->Get(p.playerInfo.avatar), 32, 48);
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//pos
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
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playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
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//debugging
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cout << "New player, index " << p.playerIndex << endl;
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cout << "New player, index " << p.playerInfo.index << endl;
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}
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void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
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void InWorld::RemovePlayer(Packet& p) {
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//
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}
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void InWorld::UpdatePlayer(Packet::PlayerData& p) {
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if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
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void InWorld::UpdatePlayer(Packet& p) {
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if (playerCharacters.find(p.playerInfo.index) == playerCharacters.end()) {
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AddPlayer(p);
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return;
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}
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
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playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
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}
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+5
-5
@@ -63,15 +63,15 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Utilities
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int HandlePacket(Packet::Packet);
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int HandlePacket(Packet);
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void Disconnect();
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void ExitGame();
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void HandleDisconnection(Packet::Disconnect&);
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void HandleDisconnection(Packet&);
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void AddPlayer(Packet::PlayerData&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerData&);
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void AddPlayer(Packet&);
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void RemovePlayer(Packet&);
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void UpdatePlayer(Packet&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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+12
-12
@@ -155,7 +155,7 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int Lobby::HandlePacket(Packet::Packet p) {
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int Lobby::HandlePacket(Packet p) {
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switch(p.meta.type) {
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case Packet::Type::NONE:
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//DO NOTHING
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@@ -164,7 +164,7 @@ int Lobby::HandlePacket(Packet::Packet p) {
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case Packet::Type::PING:
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//quick pong
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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break;
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case Packet::Type::PONG:
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//
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@@ -173,13 +173,13 @@ int Lobby::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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PushServer(p);
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break;
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// case Packet::Type::JOIN_REQUEST:
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// //
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// break;
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case Packet::Type::JOIN_RESPONSE:
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BeginGame(p.joinResponse);
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BeginGame(p);
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break;
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// case Packet::Type::DISCONNECT:
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// //
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@@ -203,15 +203,15 @@ int Lobby::HandlePacket(Packet::Packet p) {
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}
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void Lobby::BroadcastNetwork() {
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::BROADCAST_REQUEST;
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet::Packet));
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
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serverList.clear();
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}
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void Lobby::PushServer(Packet::BroadcastResponse& bcast) {
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void Lobby::PushServer(Packet& bcast) {
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ServerEntry entry;
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entry.name = bcast.name;
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entry.name = bcast.serverInfo.name;
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entry.address = bcast.meta.address;
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serverList.push_back(entry);
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}
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@@ -221,14 +221,14 @@ void Lobby::ConnectToServer(ServerEntry* server) {
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if (!server) {
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throw(runtime_error("No server received"));
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}
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::JOIN_REQUEST;
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
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}
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void Lobby::BeginGame(Packet::JoinResponse& response) {
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void Lobby::BeginGame(Packet& response) {
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//should be downloading the resources here as well
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infoMgr->SetClientIndex(response.clientIndex);
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infoMgr->SetClientIndex(response.meta.clientIndex);
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netUtil->Bind(&response.meta.address, GAME_CHANNEL);
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SetNextScene(SceneList::INWORLD);
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}
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+3
-3
@@ -63,11 +63,11 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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int HandlePacket(Packet::Packet p);
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int HandlePacket(Packet);
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void BroadcastNetwork();
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void PushServer(Packet::BroadcastResponse&);
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void PushServer(Packet&);
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void ConnectToServer(ServerEntry*);
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void BeginGame(Packet::JoinResponse&);
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void BeginGame(Packet&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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@@ -32,7 +32,7 @@
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static SDL_sem* lock = SDL_CreateSemaphore(1);
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static SDL_Thread* queueThread = nullptr;
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static std::deque<Packet::Packet> queue;
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static std::deque<Packet> queue;
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static bool running = false;
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@@ -41,8 +41,8 @@ static int networkQueue(void*) {
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while(running) {
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SDL_SemWait(lock);
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while(netUtil->Receive()) {
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Packet::Packet p;
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memcpy(&p, netUtil->GetInData(), sizeof(Packet::Packet));
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Packet p;
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memcpy(&p, netUtil->GetInData(), sizeof(Packet));
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p.meta.address = netUtil->GetInPacket()->address;
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queue.push_back(p);
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}
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@@ -80,19 +80,19 @@ void killQueueThread() {
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queueThread = nullptr;
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}
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Packet::Packet peekNetworkPacket() {
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Packet peekNetworkPacket() {
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SDL_SemWait(lock);
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Packet::Packet p;
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Packet p;
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if (queue.size() > 0) {
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Packet::Packet p = queue[0];
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Packet p = queue[0];
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}
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SDL_SemPost(lock);
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return p;
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}
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Packet::Packet popNetworkPacket() {
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Packet popNetworkPacket() {
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SDL_SemWait(lock);
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Packet::Packet p;
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Packet p;
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if (queue.size() > 0) {
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p = queue[0];
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queue.pop_front();
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@@ -27,8 +27,8 @@
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void beginQueueThread();
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void endQueueThread();
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void killQueueThread();
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Packet::Packet peekNetworkPacket();
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Packet::Packet popNetworkPacket();
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Packet peekNetworkPacket();
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Packet popNetworkPacket();
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void flushNetworkQueue();
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#endif
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+47
-100
@@ -30,114 +30,61 @@
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#pragma pack(push, 0)
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namespace Packet {
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enum class Type {
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NONE = 0,
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PING = 1,
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PONG = 2,
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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DISCONNECT = 7,
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SYNCHRONIZE = 8,
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PLAYER_NEW = 9,
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PLAYER_DELETE = 10,
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PLAYER_UPDATE = 11,
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};
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struct Metadata {
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Type type;
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IPaddress address;
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};
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struct Ping {
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Metadata meta;
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};
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struct Pong {
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Metadata meta;
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};
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struct BroadcastRequest {
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Metadata meta;
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};
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struct BroadcastResponse {
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Metadata meta;
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char name[PACKET_STRING_SIZE];
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//TODO: version
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};
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struct JoinRequest {
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Metadata meta;
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};
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struct JoinResponse {
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Metadata meta;
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int clientIndex;
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//resource list
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};
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struct Disconnect {
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Metadata meta;
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int clientIndex;
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};
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struct Synchronize {
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Metadata meta;
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int clientIndex;
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};
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struct PlayerData {
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Metadata meta;
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int playerIndex;
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int clientIndex;
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char handle[PACKET_STRING_SIZE];
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char avatar[PACKET_STRING_SIZE];
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Vector2 position;
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Vector2 motion;
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//TODO Playerdata
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};
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struct PlayerDelete {
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Metadata meta;
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int playerIndex;
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int clientIndex;
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};
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union Packet {
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//the type of packet being sent
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enum class Type {
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NONE = 0,
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PING = 1,
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PONG = 2,
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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DISCONNECT = 7,
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SYNCHRONIZE = 8,
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PLAYER_NEW = 9,
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PLAYER_DELETE = 10,
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PLAYER_UPDATE = 11,
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};
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//metadata on the packet itself
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struct Metadata {
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Type type;
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IPaddress address;
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int clientIndex;
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}meta;
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//information about the server
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struct ServerInformation {
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Metadata meta;
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//TODO: version info
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char name[PACKET_STRING_SIZE];
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//TODO: player count
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}serverInfo;
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//information about a specific player
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struct PlayerInformation {
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Metadata meta;
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int index;
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char handle[PACKET_STRING_SIZE];
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char avatar[PACKET_STRING_SIZE];
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Vector2 position;
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Vector2 motion;
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//TODO Playerdata
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}playerInfo;
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//zero the packet
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Packet() {
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meta.type = Type::NONE;
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meta.address.host = 0;
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meta.address.port = 0;
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meta.clientIndex = -1;
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};
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Metadata meta;
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Ping ping;
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Pong pong;
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BroadcastRequest broadcastRequest;
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BroadcastResponse broadcastResponse;
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JoinRequest joinRequest;
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JoinResponse joinResponse;
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Disconnect disconnect;
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Synchronize synchronize;
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PlayerData playerData;
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PlayerDelete playerDelete;
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#ifdef DEBUG
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char buffer[1024];
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#endif
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};
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} //namespace Packet
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#pragma pack(pop)
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#endif
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@@ -71,7 +71,7 @@ void ServerApplication::Init() {
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}
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//initiate the remaining singletons
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netUtil->Open(configUtil->Int("server.port"), sizeof(Packet::Packet));
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netUtil->Open(configUtil->Int("server.port"), sizeof(Packet));
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//create the threads
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beginQueueThread();
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@@ -145,7 +145,7 @@ void ServerApplication::UpdateWorld(double delta) {
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//Network loop
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//-------------------------
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int ServerApplication::HandlePacket(Packet::Packet p) {
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int ServerApplication::HandlePacket(Packet p) {
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switch(p.meta.type) {
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case Packet::Type::NONE:
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//DO NOTHING
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@@ -154,39 +154,39 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
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case Packet::Type::PING:
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//quick pong
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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break;
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case Packet::Type::PONG:
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//
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break;
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case Packet::Type::BROADCAST_REQUEST:
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HandleBroadcast(p.broadcastRequest);
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HandleBroadcast(p);
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break;
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// case PacketType::BROADCAST_RESPONSE:
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// //
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// break;
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case Packet::Type::JOIN_REQUEST:
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HandleConnection(p.joinRequest);
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HandleConnection(p);
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break;
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// case PacketType::JOIN_RESPONSE:
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// //
|
||||
// break;
|
||||
case Packet::Type::DISCONNECT:
|
||||
HandleDisconnection(p.disconnect);
|
||||
HandleDisconnection(p);
|
||||
break;
|
||||
case Packet::Type::SYNCHRONIZE:
|
||||
SynchronizeEverything(p.synchronize);
|
||||
SynchronizeEverything(p);
|
||||
break;
|
||||
case Packet::Type::PLAYER_NEW:
|
||||
AddPlayer(p.playerData);
|
||||
AddPlayer(p);
|
||||
RelayPacket(p);
|
||||
break;
|
||||
case Packet::Type::PLAYER_DELETE:
|
||||
RemovePlayer(p.playerDelete);
|
||||
RemovePlayer(p);
|
||||
RelayPacket(p);
|
||||
break;
|
||||
case Packet::Type::PLAYER_UPDATE:
|
||||
UpdatePlayer(p.playerData);
|
||||
UpdatePlayer(p);
|
||||
RelayPacket(p);
|
||||
break;
|
||||
default:
|
||||
@@ -195,42 +195,43 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ServerApplication::RelayPacket(Packet::Packet& p) {
|
||||
void ServerApplication::RelayPacket(Packet& p) {
|
||||
//pump this packet to all clients
|
||||
for (auto& it : clients) {
|
||||
netUtil->Send(&it.second.address, &p, sizeof(Packet::Packet));
|
||||
netUtil->Send(&it.second.address, &p, sizeof(Packet));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::SynchronizeEverything(Packet::Synchronize& sync) {
|
||||
void ServerApplication::SynchronizeEverything(Packet& sync) {
|
||||
//send all known data to this client
|
||||
//TODO multithreading?
|
||||
|
||||
//all players
|
||||
Packet::Packet p;
|
||||
Packet p;
|
||||
p.meta.type = Packet::Type::PLAYER_UPDATE;
|
||||
for (auto& it : players) {
|
||||
p.playerData.playerIndex = it.second.index;
|
||||
p.playerData.clientIndex = it.second.clientIndex;
|
||||
snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||
snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||
p.playerData.position = it.second.position;
|
||||
p.playerData.motion = it.second.motion;
|
||||
p.meta.clientIndex = it.second.clientIndex;
|
||||
|
||||
netUtil->Send(&clients[sync.clientIndex].address, &p, sizeof(Packet::Packet));
|
||||
p.playerInfo.index = it.second.index;
|
||||
snprintf(p.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||
snprintf(p.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||
p.playerInfo.position = it.second.position;
|
||||
p.playerInfo.motion = it.second.motion;
|
||||
|
||||
netUtil->Send(&clients[sync.meta.clientIndex].address, &p, sizeof(Packet));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleBroadcast(Packet::BroadcastRequest& bcast) {
|
||||
void ServerApplication::HandleBroadcast(Packet& bcast) {
|
||||
//respond to a broadcast request with the server's data
|
||||
Packet::Packet p;
|
||||
Packet p;
|
||||
p.meta.type = Packet::Type::BROADCAST_RESPONSE;
|
||||
snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
|
||||
snprintf(p.serverInfo.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
|
||||
//TODO version information
|
||||
netUtil->Send(&bcast.meta.address, &p, sizeof(Packet::Packet));
|
||||
netUtil->Send(&bcast.meta.address, &p, sizeof(Packet));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleConnection(Packet::JoinRequest& request) {
|
||||
void ServerApplication::HandleConnection(Packet& request) {
|
||||
//create the entries
|
||||
ClientEntry newClient = {
|
||||
uniqueIndex++,
|
||||
@@ -241,57 +242,59 @@ void ServerApplication::HandleConnection(Packet::JoinRequest& request) {
|
||||
clients[newClient.index] = newClient;
|
||||
|
||||
//send the player their information
|
||||
Packet::Packet p;
|
||||
Packet p;
|
||||
p.meta.type = Packet::Type::JOIN_RESPONSE;
|
||||
p.joinResponse.clientIndex = newClient.index;
|
||||
p.meta.clientIndex = newClient.index;
|
||||
|
||||
//TODO: resource list
|
||||
|
||||
netUtil->Send(&newClient.address, &p, sizeof(Packet::Packet));
|
||||
netUtil->Send(&newClient.address, &p, sizeof(Packet));
|
||||
|
||||
//debugging
|
||||
cout << "New connection: index " << newClient.index << endl;
|
||||
cout << "number of clients: " << clients.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnection(Packet::Disconnect& disconnect) {
|
||||
void ServerApplication::HandleDisconnection(Packet& disconnect) {
|
||||
//disconnect a client (redundant message)
|
||||
netUtil->Send(&clients[disconnect.clientIndex].address, &disconnect, sizeof(Packet::Packet));
|
||||
clients.erase(disconnect.clientIndex);
|
||||
netUtil->Send(&clients[disconnect.meta.clientIndex].address, &disconnect, sizeof(Packet));
|
||||
clients.erase(disconnect.meta.clientIndex);
|
||||
|
||||
//TODO remove the player...
|
||||
//remove if(...)
|
||||
|
||||
//remove the player from other clients
|
||||
|
||||
//debugging
|
||||
cout << "Lost connection: index " << disconnect.clientIndex << endl;
|
||||
cout << "Lost connection: index " << disconnect.meta.clientIndex << endl;
|
||||
cout << "number of clients: " << clients.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::AddPlayer(Packet::PlayerData& p) {
|
||||
void ServerApplication::AddPlayer(Packet& p) {
|
||||
//add the player
|
||||
PlayerEntry newPlayer = {
|
||||
uniqueIndex++,
|
||||
p.clientIndex,
|
||||
p.handle,
|
||||
p.avatar,
|
||||
p.position,
|
||||
p.motion
|
||||
p.meta.clientIndex,
|
||||
p.playerInfo.handle,
|
||||
p.playerInfo.avatar,
|
||||
p.playerInfo.position,
|
||||
p.playerInfo.motion
|
||||
};
|
||||
|
||||
players[newPlayer.index] = newPlayer;
|
||||
|
||||
//prep for relay
|
||||
p.playerIndex = newPlayer.index;
|
||||
p.playerInfo.index = newPlayer.index;
|
||||
|
||||
//debugging
|
||||
cout << "New player " << newPlayer.handle << "Has joined the game" << endl;
|
||||
cout << "New player " << newPlayer.handle << " has joined the game" << endl;
|
||||
cout << "Number of players: " << players.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::RemovePlayer(Packet::PlayerDelete& p) {
|
||||
void ServerApplication::RemovePlayer(Packet& p) {
|
||||
//TODO remove a player
|
||||
}
|
||||
|
||||
void ServerApplication::UpdatePlayer(Packet::PlayerData& p) {
|
||||
void ServerApplication::UpdatePlayer(Packet& p) {
|
||||
//TODO update a player
|
||||
}
|
||||
|
||||
@@ -55,18 +55,18 @@ private:
|
||||
void UpdateWorld(double delta);
|
||||
|
||||
//network loop
|
||||
int HandlePacket(Packet::Packet);
|
||||
void RelayPacket(Packet::Packet&);
|
||||
int HandlePacket(Packet);
|
||||
void RelayPacket(Packet&);
|
||||
|
||||
void SynchronizeEverything(Packet::Synchronize&);
|
||||
void SynchronizeEverything(Packet&);
|
||||
|
||||
void HandleBroadcast(Packet::BroadcastRequest&);
|
||||
void HandleConnection(Packet::JoinRequest&);
|
||||
void HandleDisconnection(Packet::Disconnect&);
|
||||
void HandleBroadcast(Packet&);
|
||||
void HandleConnection(Packet&);
|
||||
void HandleDisconnection(Packet&);
|
||||
|
||||
void AddPlayer(Packet::PlayerData&);
|
||||
void RemovePlayer(Packet::PlayerDelete&);
|
||||
void UpdatePlayer(Packet::PlayerData&);
|
||||
void AddPlayer(Packet&);
|
||||
void RemovePlayer(Packet&);
|
||||
void UpdatePlayer(Packet&);
|
||||
|
||||
//services
|
||||
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
|
||||
|
||||
+2
-4
@@ -1,12 +1,10 @@
|
||||
#include "vector2.hpp"
|
||||
#include "packet.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
Vector2 v = {1, 1};
|
||||
Vector2 a = 99 * v;
|
||||
cout << a.x << ", " << a.y << endl;
|
||||
Packet p;
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user