Simplified the packet system

This commit is contained in:
Kayne Ruse
2013-06-24 22:59:06 +10:00
parent ebd8c5e6fc
commit 6d1ba24404
11 changed files with 163 additions and 215 deletions
+28 -28
View File
@@ -37,19 +37,19 @@ InWorld::InWorld() {
font.SetSurface(surfaceMgr->Get("font"));
//debugging
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::PLAYER_NEW;
snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerData.position = {0, 50};
p.playerData.motion = {140, 0};
snprintf(p.playerInfo.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerInfo.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerInfo.position = {0, 50};
p.playerInfo.motion = {60, 0};
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
//request a sync
p.meta.type = Packet::Type::SYNCHRONIZE;
p.synchronize.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
p.meta.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
}
InWorld::~InWorld() {
@@ -154,7 +154,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
int InWorld::HandlePacket(Packet::Packet p) {
int InWorld::HandlePacket(Packet p) {
switch(p.meta.type) {
case Packet::Type::NONE:
//DO NOTHING
@@ -163,7 +163,7 @@ int InWorld::HandlePacket(Packet::Packet p) {
case Packet::Type::PING:
//quick pong
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
break;
case Packet::Type::PONG:
//
@@ -181,19 +181,19 @@ int InWorld::HandlePacket(Packet::Packet p) {
// //
// break;
case Packet::Type::DISCONNECT:
HandleDisconnection(p.disconnect);
HandleDisconnection(p);
break;
// case Packet::Type::SYNCHRONIZE:
// //
// break;
case Packet::Type::PLAYER_NEW:
AddPlayer(p.playerData);
AddPlayer(p);
break;
case Packet::Type::PLAYER_DELETE:
RemovePlayer(p.playerDelete);
RemovePlayer(p);
break;
case Packet::Type::PLAYER_UPDATE:
UpdatePlayer(p.playerData);
UpdatePlayer(p);
break;
default:
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
@@ -203,10 +203,10 @@ int InWorld::HandlePacket(Packet::Packet p) {
void InWorld::Disconnect() {
//disconnect
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::DISCONNECT;
p.disconnect.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
p.meta.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
netUtil->Unbind(GAME_CHANNEL);
//reset the client
@@ -220,35 +220,35 @@ void InWorld::ExitGame() {
cout << "The game session has ended" << endl;
}
void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
void InWorld::HandleDisconnection(Packet& disconnect) {
Disconnect();
SetNextScene(SceneList::MAINMENU);
endQueueThread();
cout << "You have been disconnected" << endl;
}
void InWorld::AddPlayer(Packet::PlayerData& p) {
void InWorld::AddPlayer(Packet& p) {
//sprite
playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
playerCharacters[p.playerInfo.index].GetSprite()->SetSurface(surfaceMgr->Get(p.playerInfo.avatar), 32, 48);
//pos
playerCharacters[p.playerIndex].SetPosition(p.position);
playerCharacters[p.playerIndex].SetMotion(p.motion);
playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
//debugging
cout << "New player, index " << p.playerIndex << endl;
cout << "New player, index " << p.playerInfo.index << endl;
}
void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
void InWorld::RemovePlayer(Packet& p) {
//
}
void InWorld::UpdatePlayer(Packet::PlayerData& p) {
if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
void InWorld::UpdatePlayer(Packet& p) {
if (playerCharacters.find(p.playerInfo.index) == playerCharacters.end()) {
AddPlayer(p);
return;
}
playerCharacters[p.playerIndex].SetPosition(p.position);
playerCharacters[p.playerIndex].SetMotion(p.motion);
playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
}