Simplified the packet system

This commit is contained in:
Kayne Ruse
2013-06-24 22:59:06 +10:00
parent ebd8c5e6fc
commit 6d1ba24404
11 changed files with 163 additions and 215 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ void ClientApplication::Init() {
flags);
//initiate the remaining singletons
netUtil->Open(0, sizeof(Packet::Packet));
netUtil->Open(0, sizeof(Packet));
}
void ClientApplication::Proc() {
+28 -28
View File
@@ -37,19 +37,19 @@ InWorld::InWorld() {
font.SetSurface(surfaceMgr->Get("font"));
//debugging
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::PLAYER_NEW;
snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerData.position = {0, 50};
p.playerData.motion = {140, 0};
snprintf(p.playerInfo.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerInfo.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerInfo.position = {0, 50};
p.playerInfo.motion = {60, 0};
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
//request a sync
p.meta.type = Packet::Type::SYNCHRONIZE;
p.synchronize.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
p.meta.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
}
InWorld::~InWorld() {
@@ -154,7 +154,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
int InWorld::HandlePacket(Packet::Packet p) {
int InWorld::HandlePacket(Packet p) {
switch(p.meta.type) {
case Packet::Type::NONE:
//DO NOTHING
@@ -163,7 +163,7 @@ int InWorld::HandlePacket(Packet::Packet p) {
case Packet::Type::PING:
//quick pong
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
break;
case Packet::Type::PONG:
//
@@ -181,19 +181,19 @@ int InWorld::HandlePacket(Packet::Packet p) {
// //
// break;
case Packet::Type::DISCONNECT:
HandleDisconnection(p.disconnect);
HandleDisconnection(p);
break;
// case Packet::Type::SYNCHRONIZE:
// //
// break;
case Packet::Type::PLAYER_NEW:
AddPlayer(p.playerData);
AddPlayer(p);
break;
case Packet::Type::PLAYER_DELETE:
RemovePlayer(p.playerDelete);
RemovePlayer(p);
break;
case Packet::Type::PLAYER_UPDATE:
UpdatePlayer(p.playerData);
UpdatePlayer(p);
break;
default:
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
@@ -203,10 +203,10 @@ int InWorld::HandlePacket(Packet::Packet p) {
void InWorld::Disconnect() {
//disconnect
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::DISCONNECT;
p.disconnect.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
p.meta.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
netUtil->Unbind(GAME_CHANNEL);
//reset the client
@@ -220,35 +220,35 @@ void InWorld::ExitGame() {
cout << "The game session has ended" << endl;
}
void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
void InWorld::HandleDisconnection(Packet& disconnect) {
Disconnect();
SetNextScene(SceneList::MAINMENU);
endQueueThread();
cout << "You have been disconnected" << endl;
}
void InWorld::AddPlayer(Packet::PlayerData& p) {
void InWorld::AddPlayer(Packet& p) {
//sprite
playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
playerCharacters[p.playerInfo.index].GetSprite()->SetSurface(surfaceMgr->Get(p.playerInfo.avatar), 32, 48);
//pos
playerCharacters[p.playerIndex].SetPosition(p.position);
playerCharacters[p.playerIndex].SetMotion(p.motion);
playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
//debugging
cout << "New player, index " << p.playerIndex << endl;
cout << "New player, index " << p.playerInfo.index << endl;
}
void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
void InWorld::RemovePlayer(Packet& p) {
//
}
void InWorld::UpdatePlayer(Packet::PlayerData& p) {
if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
void InWorld::UpdatePlayer(Packet& p) {
if (playerCharacters.find(p.playerInfo.index) == playerCharacters.end()) {
AddPlayer(p);
return;
}
playerCharacters[p.playerIndex].SetPosition(p.position);
playerCharacters[p.playerIndex].SetMotion(p.motion);
playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
}
+5 -5
View File
@@ -63,15 +63,15 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//Utilities
int HandlePacket(Packet::Packet);
int HandlePacket(Packet);
void Disconnect();
void ExitGame();
void HandleDisconnection(Packet::Disconnect&);
void HandleDisconnection(Packet&);
void AddPlayer(Packet::PlayerData&);
void RemovePlayer(Packet::PlayerDelete&);
void UpdatePlayer(Packet::PlayerData&);
void AddPlayer(Packet&);
void RemovePlayer(Packet&);
void UpdatePlayer(Packet&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
+12 -12
View File
@@ -155,7 +155,7 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
int Lobby::HandlePacket(Packet::Packet p) {
int Lobby::HandlePacket(Packet p) {
switch(p.meta.type) {
case Packet::Type::NONE:
//DO NOTHING
@@ -164,7 +164,7 @@ int Lobby::HandlePacket(Packet::Packet p) {
case Packet::Type::PING:
//quick pong
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
break;
case Packet::Type::PONG:
//
@@ -173,13 +173,13 @@ int Lobby::HandlePacket(Packet::Packet p) {
// //
// break;
case Packet::Type::BROADCAST_RESPONSE:
PushServer(p.broadcastResponse);
PushServer(p);
break;
// case Packet::Type::JOIN_REQUEST:
// //
// break;
case Packet::Type::JOIN_RESPONSE:
BeginGame(p.joinResponse);
BeginGame(p);
break;
// case Packet::Type::DISCONNECT:
// //
@@ -203,15 +203,15 @@ int Lobby::HandlePacket(Packet::Packet p) {
}
void Lobby::BroadcastNetwork() {
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::BROADCAST_REQUEST;
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet::Packet));
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
serverList.clear();
}
void Lobby::PushServer(Packet::BroadcastResponse& bcast) {
void Lobby::PushServer(Packet& bcast) {
ServerEntry entry;
entry.name = bcast.name;
entry.name = bcast.serverInfo.name;
entry.address = bcast.meta.address;
serverList.push_back(entry);
}
@@ -221,14 +221,14 @@ void Lobby::ConnectToServer(ServerEntry* server) {
if (!server) {
throw(runtime_error("No server received"));
}
Packet::Packet p;
Packet p;
p.meta.type = Packet::Type::JOIN_REQUEST;
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
}
void Lobby::BeginGame(Packet::JoinResponse& response) {
void Lobby::BeginGame(Packet& response) {
//should be downloading the resources here as well
infoMgr->SetClientIndex(response.clientIndex);
infoMgr->SetClientIndex(response.meta.clientIndex);
netUtil->Bind(&response.meta.address, GAME_CHANNEL);
SetNextScene(SceneList::INWORLD);
}
+3 -3
View File
@@ -63,11 +63,11 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//utilities
int HandlePacket(Packet::Packet p);
int HandlePacket(Packet);
void BroadcastNetwork();
void PushServer(Packet::BroadcastResponse&);
void PushServer(Packet&);
void ConnectToServer(ServerEntry*);
void BeginGame(Packet::JoinResponse&);
void BeginGame(Packet&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();