Simplified the packet system
This commit is contained in:
@@ -89,7 +89,7 @@ void ClientApplication::Init() {
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flags);
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//initiate the remaining singletons
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netUtil->Open(0, sizeof(Packet::Packet));
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netUtil->Open(0, sizeof(Packet));
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}
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void ClientApplication::Proc() {
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+28
-28
@@ -37,19 +37,19 @@ InWorld::InWorld() {
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font.SetSurface(surfaceMgr->Get("font"));
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//debugging
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::PLAYER_NEW;
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snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerData.position = {0, 50};
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p.playerData.motion = {140, 0};
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snprintf(p.playerInfo.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerInfo.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerInfo.position = {0, 50};
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p.playerInfo.motion = {60, 0};
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
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//request a sync
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p.meta.type = Packet::Type::SYNCHRONIZE;
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p.synchronize.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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p.meta.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet));
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}
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InWorld::~InWorld() {
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@@ -154,7 +154,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int InWorld::HandlePacket(Packet::Packet p) {
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int InWorld::HandlePacket(Packet p) {
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switch(p.meta.type) {
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case Packet::Type::NONE:
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//DO NOTHING
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@@ -163,7 +163,7 @@ int InWorld::HandlePacket(Packet::Packet p) {
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case Packet::Type::PING:
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//quick pong
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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break;
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case Packet::Type::PONG:
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//
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@@ -181,19 +181,19 @@ int InWorld::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::DISCONNECT:
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HandleDisconnection(p.disconnect);
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HandleDisconnection(p);
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break;
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// case Packet::Type::SYNCHRONIZE:
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// //
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// break;
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case Packet::Type::PLAYER_NEW:
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AddPlayer(p.playerData);
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AddPlayer(p);
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break;
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case Packet::Type::PLAYER_DELETE:
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RemovePlayer(p.playerDelete);
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RemovePlayer(p);
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break;
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case Packet::Type::PLAYER_UPDATE:
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UpdatePlayer(p.playerData);
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UpdatePlayer(p);
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break;
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default:
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throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
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@@ -203,10 +203,10 @@ int InWorld::HandlePacket(Packet::Packet p) {
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void InWorld::Disconnect() {
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//disconnect
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::DISCONNECT;
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p.disconnect.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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p.meta.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
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netUtil->Unbind(GAME_CHANNEL);
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//reset the client
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@@ -220,35 +220,35 @@ void InWorld::ExitGame() {
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cout << "The game session has ended" << endl;
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}
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void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
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void InWorld::HandleDisconnection(Packet& disconnect) {
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Disconnect();
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SetNextScene(SceneList::MAINMENU);
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endQueueThread();
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cout << "You have been disconnected" << endl;
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}
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void InWorld::AddPlayer(Packet::PlayerData& p) {
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void InWorld::AddPlayer(Packet& p) {
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//sprite
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playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
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playerCharacters[p.playerInfo.index].GetSprite()->SetSurface(surfaceMgr->Get(p.playerInfo.avatar), 32, 48);
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//pos
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
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playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
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//debugging
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cout << "New player, index " << p.playerIndex << endl;
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cout << "New player, index " << p.playerInfo.index << endl;
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}
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void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
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void InWorld::RemovePlayer(Packet& p) {
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//
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}
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void InWorld::UpdatePlayer(Packet::PlayerData& p) {
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if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
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void InWorld::UpdatePlayer(Packet& p) {
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if (playerCharacters.find(p.playerInfo.index) == playerCharacters.end()) {
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AddPlayer(p);
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return;
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}
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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playerCharacters[p.playerInfo.index].SetPosition(p.playerInfo.position);
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playerCharacters[p.playerInfo.index].SetMotion(p.playerInfo.motion);
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}
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+5
-5
@@ -63,15 +63,15 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Utilities
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int HandlePacket(Packet::Packet);
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int HandlePacket(Packet);
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void Disconnect();
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void ExitGame();
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void HandleDisconnection(Packet::Disconnect&);
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void HandleDisconnection(Packet&);
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void AddPlayer(Packet::PlayerData&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerData&);
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void AddPlayer(Packet&);
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void RemovePlayer(Packet&);
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void UpdatePlayer(Packet&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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+12
-12
@@ -155,7 +155,7 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int Lobby::HandlePacket(Packet::Packet p) {
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int Lobby::HandlePacket(Packet p) {
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switch(p.meta.type) {
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case Packet::Type::NONE:
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//DO NOTHING
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@@ -164,7 +164,7 @@ int Lobby::HandlePacket(Packet::Packet p) {
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case Packet::Type::PING:
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//quick pong
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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break;
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case Packet::Type::PONG:
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//
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@@ -173,13 +173,13 @@ int Lobby::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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PushServer(p);
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break;
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// case Packet::Type::JOIN_REQUEST:
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// //
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// break;
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case Packet::Type::JOIN_RESPONSE:
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BeginGame(p.joinResponse);
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BeginGame(p);
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break;
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// case Packet::Type::DISCONNECT:
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// //
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@@ -203,15 +203,15 @@ int Lobby::HandlePacket(Packet::Packet p) {
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}
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void Lobby::BroadcastNetwork() {
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::BROADCAST_REQUEST;
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet::Packet));
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
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serverList.clear();
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}
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void Lobby::PushServer(Packet::BroadcastResponse& bcast) {
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void Lobby::PushServer(Packet& bcast) {
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ServerEntry entry;
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entry.name = bcast.name;
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entry.name = bcast.serverInfo.name;
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entry.address = bcast.meta.address;
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serverList.push_back(entry);
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}
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@@ -221,14 +221,14 @@ void Lobby::ConnectToServer(ServerEntry* server) {
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if (!server) {
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throw(runtime_error("No server received"));
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}
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Packet::Packet p;
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Packet p;
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p.meta.type = Packet::Type::JOIN_REQUEST;
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
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}
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void Lobby::BeginGame(Packet::JoinResponse& response) {
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void Lobby::BeginGame(Packet& response) {
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//should be downloading the resources here as well
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infoMgr->SetClientIndex(response.clientIndex);
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infoMgr->SetClientIndex(response.meta.clientIndex);
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netUtil->Bind(&response.meta.address, GAME_CHANNEL);
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SetNextScene(SceneList::INWORLD);
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}
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+3
-3
@@ -63,11 +63,11 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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int HandlePacket(Packet::Packet p);
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int HandlePacket(Packet);
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void BroadcastNetwork();
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void PushServer(Packet::BroadcastResponse&);
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void PushServer(Packet&);
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void ConnectToServer(ServerEntry*);
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void BeginGame(Packet::JoinResponse&);
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void BeginGame(Packet&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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