Moved packets into their own namespace
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PACKETTYPE_HPP_
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#define PACKETTYPE_HPP_
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#include "vector2.hpp"
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#include "SDL_net/SDL_net.h"
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#define PACKET_STRING_SIZE 100
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#pragma pack(push, 0)
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namespace Packet {
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enum class Type {
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NONE = 0,
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PING = 1,
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PONG = 2,
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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DISCONNECT = 7,
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SYNCHRONIZE = 8,
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PLAYER = 9,
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};
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struct Metadata {
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Type type;
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IPaddress address;
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};
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struct Ping {
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Metadata meta;
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};
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struct Pong {
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Metadata meta;
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};
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struct BroadcastRequest {
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Metadata meta;
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};
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struct BroadcastResponse {
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Metadata meta;
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char name[PACKET_STRING_SIZE];
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//TODO: version
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};
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struct JoinRequest {
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Metadata meta;
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};
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struct JoinResponse {
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Metadata meta;
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int clientIndex;
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//resource list
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};
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struct Disconnect {
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Metadata meta;
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int clientIndex;
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};
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struct Synchronize {
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Metadata meta;
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};
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struct Player {
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Metadata meta;
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//player data
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};
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union Packet {
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Packet() {
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meta.type = Type::NONE;
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meta.address.host = 0;
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meta.address.port = 0;
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};
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Metadata meta;
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Ping ping;
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Pong pong;
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BroadcastRequest broadcastRequest;
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BroadcastResponse broadcastResponse;
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JoinRequest joinRequest;
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JoinResponse joinResponse;
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Disconnect disconnect;
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Synchronize sync;
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Player player;
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#ifdef DEBUG
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char buffer[1024];
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#endif
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};
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} //namespace Packet
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#pragma pack(pop)
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#endif
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