Moved packets into their own namespace

This commit is contained in:
Kayne Ruse
2013-06-24 10:27:43 +10:00
parent 9608761cd5
commit 56375d64b6
11 changed files with 85 additions and 95 deletions
+4 -4
View File
@@ -29,7 +29,7 @@
#include "singleton.hpp"
#include "server_entry.hpp"
#include "packet_type.hpp"
#include "packet.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
@@ -63,11 +63,11 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//utilities
int HandlePacket(Packet p);
int HandlePacket(Packet::Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void PushServer(Packet::BroadcastResponse&);
void ConnectToServer(ServerEntry*);
void BeginGame(JoinResponse&);
void BeginGame(Packet::JoinResponse&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();