Began working on TextBox]

This commit is contained in:
2015-08-03 04:37:34 +10:00
parent 5ceb683e93
commit 2dec2a46fc
4 changed files with 131 additions and 0 deletions
+69
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@@ -0,0 +1,69 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_util.hpp"
#include <stdexcept>
SDL_Texture* renderPlainText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
SDL_FreeSurface(surface);
throw(std::runtime_error("Failed to create a TTF texture"));
}
//cleanup
SDL_FreeSurface(surface);
//NOTE: free the texture yourself
return texture;
}
TextBox::TextBox() {
//
}
TextBox::~TextBox() {
//
}
void TextBox::DrawTo(SDL_Renderer* renderer) {
//
}
void TextBox::SetText(SDL_Renderer*, std::string) {
//
}
void TextBox::AddText(SDL_Renderer*, std::string) {
//
}
void TextBox::ClearText() {
//
}
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@@ -0,0 +1,54 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
SDL_Texture* renderPlainText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextBox {
public:
TextBox();
~TextBox();
void DrawTo(SDL_Renderer*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void AddText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void ClearText();
//position
int SetX(int x) { return posX = x; }
int SetY(int y) { return posY = y; }
int SetX() { return posX; }
int SetY() { return posY; }
protected:
Image image;
int posX = 0, posY = 0;
};
+7
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@@ -91,6 +91,13 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//DEBUG: testing UI //DEBUG: testing UI
button.DrawTo(renderer); button.DrawTo(renderer);
SDL_Texture* tex = renderPlainText(renderer, font, "STRING\nTEXT", {255, 255, 255, 255});
int w = 0, h = 0;
SDL_QueryTexture(tex, nullptr, nullptr, &w, &h);
SDL_Rect d = {0, 0, w, h};
SDL_RenderCopy(renderer, tex, nullptr, &d);
SDL_DestroyTexture(tex);
} }
//------------------------- //-------------------------
+1
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@@ -24,6 +24,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp" #include "button.hpp"
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "text_util.hpp"
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
#include "lua.hpp" #include "lua.hpp"