197 lines
5.2 KiB
C
197 lines
5.2 KiB
C
#include "lib_engine.h"
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#include "engine.h"
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#include "repl_tools.h"
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#include "memory.h"
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#include "literal_array.h"
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//errors here should be fatal
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static void fatalError(char* message) {
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fprintf(stderr, message);
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exit(-1);
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}
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//native functions to be called
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static int nativeInitWindow(Interpreter* interpreter, LiteralArray* arguments) {
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if (engine.window != NULL) {
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fatalError("Can't re-initialize the window\n");
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}
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if (arguments->count != 4) {
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fatalError("Incorrect number of arguments passed to initEngine\n");
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}
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//extract the arguments
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Literal fscreen = popLiteralArray(arguments);
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Literal screenHeight = popLiteralArray(arguments);
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Literal screenWidth = popLiteralArray(arguments);
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Literal caption = popLiteralArray(arguments);
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//check argument types
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if (!IS_STRING(caption) || !IS_INTEGER(screenWidth) || !IS_INTEGER(screenHeight) || !IS_BOOLEAN(fscreen)) {
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fatalError("Incorrect argument type passed to initEngine\n");
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}
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//init the window
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engine.window = SDL_CreateWindow(
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AS_STRING(caption),
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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engine.screenWidth = AS_INTEGER(screenWidth),
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engine.screenHeight = AS_INTEGER(screenHeight),
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IS_TRUTHY(fscreen) ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_RESIZABLE
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);
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if (engine.window == NULL) {
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fatalError("Failed to initialize the window\n");
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}
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//init the renderer
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// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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engine.renderer = SDL_CreateRenderer(engine.window, -1, 0);
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if (engine.renderer == NULL) {
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fatalError("Failed to initialize the renderer\n");
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}
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SDL_RendererInfo rendererInfo;
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SDL_GetRendererInfo(engine.renderer, &rendererInfo);
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printf("Renderer: %s\n", rendererInfo.name);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_RenderSetLogicalSize(engine.renderer, engine.screenWidth, engine.screenHeight);
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//only run with a window
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engine.running = true;
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freeLiteral(caption);
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freeLiteral(screenWidth);
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freeLiteral(screenHeight);
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freeLiteral(fscreen);
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return 0;
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}
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static int nativeLoadRootNode(Interpreter* interpreter, LiteralArray* arguments) {
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if (arguments->count != 1) {
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interpreter->errorOutput("Incorrect number of arguments passed to loadRootNode\n");
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return -1;
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}
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//extract the arguments
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Literal fname = popLiteralArray(arguments);
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//check argument types
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if (!IS_STRING(fname)) {
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interpreter->errorOutput("Incorrect argument type passed to loadRootNode\n");
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freeLiteral(fname);
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return -1;
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}
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//clear existing root node
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if (engine.rootNode != NULL) {
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callEngineNode(engine.rootNode, &engine.interpreter, "onFree");
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freeEngineNode(engine.rootNode);
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FREE(EngineNode, engine.rootNode);
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engine.rootNode = NULL;
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}
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//load the new root node
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size_t size = 0;
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char* source = readFile(AS_STRING(fname), &size);
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unsigned char* tb = compileString(source, &size);
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free((void*)source);
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engine.rootNode = ALLOCATE(EngineNode, 1);
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//BUGFIX
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unsigned char* originalTb = engine.interpreter.bytecode;
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size_t originalSize = engine.interpreter.length;
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int originalCount = engine.interpreter.count;
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int originalCodeStart = engine.interpreter.codeStart;
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initEngineNode(engine.rootNode, &engine.interpreter, tb, size);
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engine.interpreter.bytecode = originalTb;
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engine.interpreter.length = originalSize;
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engine.interpreter.count = originalCount;
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engine.interpreter.codeStart = originalCodeStart;
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//init the new node
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callEngineNode(engine.rootNode, &engine.interpreter, "onInit");
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//cleanup
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freeLiteral(fname);
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return 0;
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}
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//call the hook
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typedef struct Natives {
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char* name;
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NativeFn fn;
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} Natives;
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int hookEngine(Interpreter* interpreter, Literal identifier, Literal alias) {
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//build the natives list
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Natives natives[] = {
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{"initWindow", nativeInitWindow},
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{"loadRootNode", nativeLoadRootNode},
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{NULL, NULL}
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};
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//store the library in an aliased dictionary
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if (!IS_NULL(alias)) {
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//make sure the name isn't taken
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if (isDelcaredScopeVariable(interpreter->scope, alias)) {
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interpreter->errorOutput("Can't override an existing variable\n");
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freeLiteral(alias);
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return false;
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}
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//create the dictionary to load up with functions
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LiteralDictionary* dictionary = ALLOCATE(LiteralDictionary, 1);
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initLiteralDictionary(dictionary);
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//load the dict with functions
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for (int i = 0; natives[i].name; i++) {
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Literal name = TO_STRING_LITERAL(copyString(natives[i].name, strlen(natives[i].name)), strlen(natives[i].name));
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Literal func = TO_FUNCTION_LITERAL((void*)natives[i].fn, 0);
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func.type = LITERAL_FUNCTION_NATIVE;
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setLiteralDictionary(dictionary, name, func);
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freeLiteral(name);
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freeLiteral(func);
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}
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//build the type
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Literal type = TO_TYPE_LITERAL(LITERAL_DICTIONARY, true);
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Literal strType = TO_TYPE_LITERAL(LITERAL_STRING, true);
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Literal fnType = TO_TYPE_LITERAL(LITERAL_FUNCTION_NATIVE, true);
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TYPE_PUSH_SUBTYPE(&type, strType);
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TYPE_PUSH_SUBTYPE(&type, fnType);
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//set scope
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Literal dict = TO_DICTIONARY_LITERAL(dictionary);
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declareScopeVariable(interpreter->scope, alias, type);
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setScopeVariable(interpreter->scope, alias, dict, false);
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//cleanup
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freeLiteral(dict);
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freeLiteral(type);
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return 0;
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}
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//default
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for (int i = 0; natives[i].name; i++) {
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injectNativeFn(interpreter, natives[i].name, natives[i].fn);
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}
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return 0;
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}
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