airport

The best way to build a game engine, is to build a game first.

This game utilizes the Toy programming langauge.

Cloning

Either clone recursively, or run git submodule update --init after cloning.

Building

Simply run make in the root directory.

Running

Make sure the program can see the assets folder (symbolic links can help).

Dependencies

  • SDL2
Description
This has assets provided by LogicMonkey.
Readme Zlib 9.4 MiB
Languages
Makefile 66.6%
C 33.4%