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airport

The best way to build a game engine, is to build a game first.

This project has now been adapted into a roguelike for the 7 day roguelike jam.

This game/engine utilizes the Toy programming langauge.

Cloning

Either clone recursively, or run git submodule update --init after cloning.

Building

We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:

  • SDL2Dir
  • SDL2ImageDir
  • SDL2TTFDir

Running

Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.

Dependencies

  • SDL2
  • SDL2_image
  • SDL2_ttf

Credits

  • Art - Evan Hartshorn
  • Coding - Kayne Ruse
  • Font - Ancient God (Koczman Bálint)
Description
This has assets provided by LogicMonkey.
Readme Zlib 9.4 MiB
Languages
Makefile 66.6%
C 33.4%