Files
Airport/source/main.c

42 lines
1.1 KiB
C

#include "box_engine.h"
#include "drive_system.h"
#include "toy_memory.h"
//modified allocator
void* speedyMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
return realloc(pointer, newSize);
}
int main(int argc, char* argv[]) {
//debugging tools
#ifdef _DEBUG
// Memory Leak Detection during Debug Builds (MSVC only)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif//win32 && debug
//set the memory allocator
Toy_setMemoryAllocator(speedyMemoryAllocator);
//the drive system maps filepaths to "drives", which specifies which folders can be accessed by the scripts
Toy_initDriveSystem();
// Toy_setDrivePath("airport", "assets/airport-demo"); //DEBUG
Toy_setDrivePath("scripts", "assets/scripts");
Toy_setDrivePath("sprites", "assets/sprites");
Toy_setDrivePath("audio", "assets/audio");
Toy_setDrivePath("music", "assets/audio/music");
Toy_setDrivePath("sound", "assets/audio/sound");
Toy_setDrivePath("fonts", "assets/fonts");
Box_initEngine("scripts:/init.toy");
Box_execEngine();
Box_freeEngine();
//clean up the drive dictionary when you're done
Toy_freeDriveSystem();
return 0;
}