#include "box_engine.h" #include "drive_system.h" #include "toy_memory.h" //modified allocator void* speedyMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) { return realloc(pointer, newSize); } int main(int argc, char* argv[]) { //debugging tools #ifdef _DEBUG // Memory Leak Detection during Debug Builds (MSVC only) _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif//win32 && debug //set the memory allocator Toy_setMemoryAllocator(speedyMemoryAllocator); //the drive system maps filepaths to "drives", which specifies which folders can be accessed by the scripts Toy_initDriveSystem(); // Toy_setDrivePath("airport", "assets/airport-demo"); //DEBUG Toy_setDrivePath("scripts", "assets/scripts"); Toy_setDrivePath("sprites", "assets/sprites"); Toy_setDrivePath("audio", "assets/audio"); Toy_setDrivePath("music", "assets/audio/music"); Toy_setDrivePath("sound", "assets/audio/sound"); Toy_setDrivePath("fonts", "assets/fonts"); Box_initEngine("scripts:/init.toy"); Box_execEngine(); Box_freeEngine(); //clean up the drive dictionary when you're done Toy_freeDriveSystem(); return 0; }