Ratstail91
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f42ee8b655
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tweaked framerate
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2023-03-05 19:40:18 +11:00 |
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Ratstail91
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b1ee485905
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Grid-based movement and collisions working
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2023-03-05 05:13:53 +11:00 |
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Ratstail91
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7e275f0607
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Tilemap is working, in theory
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2023-03-04 22:59:12 +11:00 |
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Ratstail91
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3df788e69a
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Got character walking around, fixed leak
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2023-03-04 08:19:18 +11:00 |
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Ratstail91
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b89f73ac9e
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Moved the demo scripts into a directory
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2023-03-03 23:57:02 +11:00 |
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Ratstail91
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08ce7b5536
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Added MSVC debugging tool, discovered globals feature
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2023-03-03 17:20:56 +11:00 |
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Ratstail91
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14602b0750
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All of a sudden, it's lagging like hell
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2023-02-28 05:59:44 +11:00 |
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Ratstail91
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d3a3896efe
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Moved more polyfill code into the engine proper
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2023-02-28 04:22:37 +11:00 |
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Ratstail91
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f9b154c12e
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Moved polyfills into standard library
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2023-02-27 22:09:46 +11:00 |
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Ratstail91
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2c16c10558
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Added animations to node
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2023-02-27 09:28:21 +11:00 |
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Ratstail91
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aabbf41dd6
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Playing around with scripts
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2023-02-24 22:20:40 +11:00 |
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Kayne Ruse
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fcefc4c5b0
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Hooked runner's drive system into the engine paths
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2023-01-27 06:24:31 +00:00 |
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Kayne Ruse
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aec5fcab55
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Added variable argument count to callNode
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2022-11-07 05:22:42 +00:00 |
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Kayne Ruse
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2439c3d7b9
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Keyboard event-based input is working for keydown and keyup
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2022-11-05 17:54:45 +01:00 |
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Kayne Ruse
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0c145b4e5b
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Renders rendering under renders
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2022-11-04 12:04:59 +01:00 |
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Kayne Ruse
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893430469b
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Started on input, tired
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2022-10-19 20:42:33 +01:00 |
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Kayne Ruse
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4ca1c80015
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Prevented a potential null access
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2022-10-03 20:04:56 +01:00 |
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Kayne Ruse
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a7e5d101dd
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Basic script-based engine init is working - performance is poor
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2022-10-02 13:50:50 +01:00 |
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