39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
//A quirk of the setup is that anything defined in the root of `init.toy` becomes a global object
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//To resolve that, the configuration is inside a block scope
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{
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import engine;
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import input;
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//input settings, mapping SDL2's virtual keys to event names
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mapInputEventToKeyDown("character_up", "w"); //event, keysym
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mapInputEventToKeyDown("character_left", "a"); //event, keysym
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mapInputEventToKeyDown("character_down", "s"); //event, keysym
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mapInputEventToKeyDown("character_right", "d"); //event, keysym
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mapInputEventToKeyUp("character_up", "w"); //event, keysym
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mapInputEventToKeyUp("character_left", "a"); //event, keysym
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mapInputEventToKeyUp("character_down", "s"); //event, keysym
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mapInputEventToKeyUp("character_right", "d"); //event, keysym
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mapInputEventToKeyDown("character_up", "up"); //event, keysym
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mapInputEventToKeyDown("character_left", "left"); //event, keysym
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mapInputEventToKeyDown("character_down", "down"); //event, keysym
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mapInputEventToKeyDown("character_right", "right"); //event, keysym
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mapInputEventToKeyUp("character_up", "up"); //event, keysym
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mapInputEventToKeyUp("character_left", "left"); //event, keysym
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mapInputEventToKeyUp("character_down", "down"); //event, keysym
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mapInputEventToKeyUp("character_right", "right"); //event, keysym
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//this function must always be called, or the engine won't run
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initWindow("Skyland", 1080, 720, false);
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//kick off the logic of the scene graph
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loadRootNode("scripts:/gameplay/lejana.toy");
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}
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//Globals go here
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