Updated README.md

This commit is contained in:
2022-10-02 06:34:51 +01:00
parent 30f084517c
commit ccf748d360
2 changed files with 5 additions and 1 deletions

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@@ -1,2 +1,6 @@
# airport # airport
The best way to build a game engine, is to build a game first.
This game utilizes the [Toy programming langauge](https://toylang.com).

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@@ -102,7 +102,7 @@ static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Li
freeLiteral(fn); freeLiteral(fn);
} }
//recurse to the (non-tomstone) children //recurse to the (non-tombstone) children
for (int i = 0; i < node->count; i++) { for (int i = 0; i < node->count; i++) {
if (node->children[i].functions != NULL) { if (node->children[i].functions != NULL) {
callEngineNodeLiteral(&node->children[i], interpreter, key); callEngineNodeLiteral(&node->children[i], interpreter, key);