From ccf748d360c5e0b8d0fa00733134e3ff25072d51 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Sun, 2 Oct 2022 06:34:51 +0100 Subject: [PATCH] Updated README.md --- README.md | 4 ++++ core/engine_node.c | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 37befae..e4708b8 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,6 @@ # airport +The best way to build a game engine, is to build a game first. + +This game utilizes the [Toy programming langauge](https://toylang.com). + diff --git a/core/engine_node.c b/core/engine_node.c index d8ec209..87be673 100644 --- a/core/engine_node.c +++ b/core/engine_node.c @@ -102,7 +102,7 @@ static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Li freeLiteral(fn); } - //recurse to the (non-tomstone) children + //recurse to the (non-tombstone) children for (int i = 0; i < node->count; i++) { if (node->children[i].functions != NULL) { callEngineNodeLiteral(&node->children[i], interpreter, key);