diff --git a/README.md b/README.md index 37befae..e4708b8 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,6 @@ # airport +The best way to build a game engine, is to build a game first. + +This game utilizes the [Toy programming langauge](https://toylang.com). + diff --git a/core/engine_node.c b/core/engine_node.c index d8ec209..87be673 100644 --- a/core/engine_node.c +++ b/core/engine_node.c @@ -102,7 +102,7 @@ static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Li freeLiteral(fn); } - //recurse to the (non-tomstone) children + //recurse to the (non-tombstone) children for (int i = 0; i < node->count; i++) { if (node->children[i].functions != NULL) { callEngineNodeLiteral(&node->children[i], interpreter, key);