Updated README.md
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# airport
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# airport
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The best way to build a game engine, is to build a game first.
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This game utilizes the [Toy programming langauge](https://toylang.com).
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@@ -102,7 +102,7 @@ static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Li
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freeLiteral(fn);
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freeLiteral(fn);
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}
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}
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//recurse to the (non-tomstone) children
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//recurse to the (non-tombstone) children
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for (int i = 0; i < node->count; i++) {
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for (int i = 0; i < node->count; i++) {
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if (node->children[i].functions != NULL) {
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if (node->children[i].functions != NULL) {
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callEngineNodeLiteral(&node->children[i], interpreter, key);
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callEngineNodeLiteral(&node->children[i], interpreter, key);
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