35 lines
784 B
C#
35 lines
784 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Respawner : MonoBehaviour {
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public GameObject instance;
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GameObject saved;
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Vector3 startPos;
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float timer = float.NegativeInfinity;
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public float delay = 3f;
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void Awake() {
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//make a backup copy
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saved = Instantiate (instance);
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saved.SetActive (false);
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startPos = instance.transform.position;
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}
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void FixedUpdate() {
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//start the countdown
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if (timer == float.NegativeInfinity && instance == null) {
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timer = Time.time;
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}
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//stop the countdown
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if (timer != float.NegativeInfinity && Time.time - timer >= delay) {
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instance = Instantiate (saved);
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instance.SetActive (true);
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instance.transform.position = startPos;
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timer = float.NegativeInfinity;
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}
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}
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}
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