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ludumdare41/Assets/Scripts/Damagers/ExplosionDamager.cs
T

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346 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExplosionDamager : DamagerBase {
//simply causes damage and then disappears
void Awake() {
StartCoroutine (DestroyAfter (0.5f));
}
IEnumerator DestroyAfter(float delay) {
yield return new WaitForSeconds (delay);
Destroy (gameObject);
}
}