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ludumdare41/Assets/Scripts/TriggerVictory.cs
T
2018-04-23 12:01:04 -04:00

29 lines
807 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerVictory : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D collider)
{
var p = collider.gameObject.GetComponent<witchAnimate>();
if (p != null)
{
switch (p.el)
{
case witchAnimate.Element.fire:
changeVictoryCandyColor.spriteIndex = 0;
break;
case witchAnimate.Element.ice:
changeVictoryCandyColor.spriteIndex = 1;
break;
case witchAnimate.Element.wind:
changeVictoryCandyColor.spriteIndex = 2;
break;
}
Application.LoadLevel("Victory");
}
}
}