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Files
2018-04-22 22:06:39 +10:00

27 lines
573 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour {
SpriteRenderer spriteRenderer;
BoxCollider2D boxCollider;
public PressurePlate trigger;
public bool inverted = false;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer> ();
boxCollider = GetComponent<BoxCollider2D> ();
}
void Update() {
if (trigger.pressed) {
spriteRenderer.enabled = inverted;
boxCollider.enabled = inverted;
} else {
spriteRenderer.enabled = !inverted;
boxCollider.enabled = !inverted;
}
}
}