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C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockCracked : MonoBehaviour {
void OnCollisionEnter2D(Collision2D collision) {
//TODO: use durability class?
ExplosionDamager exp = collision.gameObject.GetComponent<ExplosionDamager> ();
if (exp != null) {
Destroy (gameObject);
}
}
}