Smoothed out a few things
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@@ -3,8 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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public class Bomb : MonoBehaviour {
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Animator animator;
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Animator animator;
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Rigidbody2D rigidBody;
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public float timer;
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@@ -16,7 +15,6 @@ public class Bomb : MonoBehaviour {
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public Respawner respawner; //this can be respawned
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float birthTime;
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void Awake() {
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animator = GetComponent<Animator> ();
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