Smoothed out a few things
This commit is contained in:
Generated
+4
-13
@@ -231,18 +231,9 @@ Tilemap:
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Generated
+155
-13
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@@ -926,6 +935,15 @@ Tilemap:
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@@ -4987,8 +5041,8 @@ Tilemap:
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@@ -6760,7 +6814,7 @@ Tilemap:
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@@ -6779,7 +6833,7 @@ Tilemap:
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@@ -6798,7 +6852,7 @@ Tilemap:
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@@ -6817,7 +6871,7 @@ Tilemap:
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@@ -7907,6 +7961,7 @@ GameObject:
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- component: {fileID: 536953981}
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- component: {fileID: 536953980}
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- component: {fileID: 536953979}
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- component: {fileID: 536953978}
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m_Layer: 0
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m_Name: Lollipop
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@@ -7995,12 +8050,27 @@ Transform:
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m_GameObject: {fileID: 536953977}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!58 &536953982
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CircleCollider2D:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 536953977}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Offset: {x: 0, y: 0.04}
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serializedVersion: 2
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--- !u!4 &549292835 stripped
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Transform:
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m_PrefabParentObject: {fileID: 4564474961553612, guid: c4d410a301c013a468dc133a094e5478,
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@@ -9572,6 +9642,33 @@ Tilemap:
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second:
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@@ -9590,6 +9687,15 @@ Tilemap:
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m_ObjectToInstantiate: {fileID: 0}
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m_TileFlags: 1
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@@ -9599,6 +9705,15 @@ Tilemap:
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@@ -9608,6 +9723,33 @@ Tilemap:
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@@ -11878,17 +12020,17 @@ Tilemap:
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m_ColliderType: 1
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m_AnimatedTiles: {}
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m_TileAssetArray:
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m_Data:
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m_AnimationFrameRate: 1
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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|
||||
@@ -3,8 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Bomb : MonoBehaviour {
|
||||
|
||||
Animator animator;
|
||||
Animator animator;
|
||||
Rigidbody2D rigidBody;
|
||||
|
||||
public float timer;
|
||||
@@ -16,7 +15,6 @@ public class Bomb : MonoBehaviour {
|
||||
public Respawner respawner; //this can be respawned
|
||||
|
||||
float birthTime;
|
||||
|
||||
|
||||
void Awake() {
|
||||
animator = GetComponent<Animator> ();
|
||||
|
||||
@@ -3,21 +3,15 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ExplosionSoundManager : MonoBehaviour {
|
||||
AudioSource asrc;
|
||||
|
||||
static AudioSource asrc;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Awake () {
|
||||
if (asrc == null)
|
||||
{
|
||||
asrc = GetComponent<AudioSource>();
|
||||
asrc.Play();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LateUpdate () {
|
||||
asrc = null;
|
||||
asrc = GetComponent<AudioSource>();
|
||||
|
||||
//only play the explosion sound if the player is close enough to hear it
|
||||
Vector3 playerPos = GameObject.Find ("Player").transform.position;
|
||||
if (Vector3.Distance(transform.position, playerPos) <= 1) {
|
||||
asrc.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Lollipop : MonoBehaviour {
|
||||
Animator animator;
|
||||
|
||||
public float timeTillWave = 10;
|
||||
float timeAccumulated;
|
||||
|
||||
void Awake () {
|
||||
animator = GetComponent<Animator>();
|
||||
timeAccumulated = Random.Range(0, timeTillWave);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
timeAccumulated += Time.deltaTime;
|
||||
if (timeAccumulated >= timeTillWave) {
|
||||
if (Random.Range(0, 2) == 0) {
|
||||
animator.SetTrigger("SayHi");
|
||||
}
|
||||
timeAccumulated = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collider) {
|
||||
//TODO: begin the end screen process
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LollipopSaysHi : MonoBehaviour {
|
||||
|
||||
float timeAccumulated;
|
||||
public float timeTillWave = 10;
|
||||
// Use this for initialization
|
||||
Animator a;
|
||||
|
||||
void Start () {
|
||||
timeAccumulated = Random.Range(0, timeTillWave);
|
||||
a = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
timeAccumulated += Time.deltaTime;
|
||||
if (timeAccumulated >= timeTillWave)
|
||||
{
|
||||
if (Random.Range(0, 2) == 0)
|
||||
{
|
||||
a.SetTrigger("SayHi");
|
||||
}
|
||||
timeAccumulated = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,15 +21,14 @@ public class Player : MonoBehaviour {
|
||||
public GameObject icePelletPrefab;
|
||||
public GameObject windPelletPrefab;
|
||||
|
||||
AudioSource aSource;
|
||||
public AudioClip fireClip, iceClip, windClip, switchClip;
|
||||
|
||||
AudioSource aSource;
|
||||
public AudioClip fireClip, iceClip, windClip, switchClip;
|
||||
|
||||
void Awake() {
|
||||
animator = GetComponent<Animator> ();
|
||||
rigidBody = GetComponent<Rigidbody2D> ();
|
||||
witchAnimateScript = GetComponent<witchAnimate> ();
|
||||
aSource = GetComponent<AudioSource>();
|
||||
aSource = GetComponent<AudioSource>();
|
||||
speed = 0.79f;
|
||||
}
|
||||
|
||||
@@ -55,7 +54,7 @@ public class Player : MonoBehaviour {
|
||||
lastDirection = rigidBody.velocity;
|
||||
}
|
||||
|
||||
if (Input.GetButtonDown("Switch")) aSource.PlayOneShot(switchClip);
|
||||
if (Input.GetButtonDown("Switch")) aSource.PlayOneShot(switchClip);
|
||||
}
|
||||
|
||||
void Move() {
|
||||
@@ -72,16 +71,16 @@ public class Player : MonoBehaviour {
|
||||
|
||||
switch (witchAnimateScript.el) {
|
||||
case witchAnimate.Element.fire:
|
||||
aSource.PlayOneShot(fireClip);
|
||||
aSource.PlayOneShot(fireClip);
|
||||
pellet = Instantiate (firePelletPrefab);
|
||||
break;
|
||||
case witchAnimate.Element.ice:
|
||||
aSource.PlayOneShot(iceClip);
|
||||
pellet = Instantiate (icePelletPrefab);
|
||||
aSource.PlayOneShot(iceClip);
|
||||
pellet = Instantiate (icePelletPrefab);
|
||||
break;
|
||||
case witchAnimate.Element.wind:
|
||||
aSource.PlayOneShot(windClip);
|
||||
pellet = Instantiate (windPelletPrefab);
|
||||
aSource.PlayOneShot(windClip);
|
||||
pellet = Instantiate (windPelletPrefab);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@ public class PressurePlate : MonoBehaviour {
|
||||
|
||||
GameObject presser;
|
||||
|
||||
AudioSource asrc;
|
||||
public AudioClip sound;
|
||||
AudioSource asrc;
|
||||
public AudioClip sound;
|
||||
|
||||
void Awake() {
|
||||
spriteRenderer = GetComponent<SpriteRenderer> ();
|
||||
asrc = GetComponent<AudioSource>();
|
||||
asrc = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collider) {
|
||||
@@ -26,7 +26,7 @@ public class PressurePlate : MonoBehaviour {
|
||||
presser = go;
|
||||
pressed = true;
|
||||
SwitchSprite ();
|
||||
asrc.PlayOneShot(sound);
|
||||
asrc.PlayOneShot(sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,8 +36,8 @@ public class PressurePlate : MonoBehaviour {
|
||||
presser = null;
|
||||
pressed = false;
|
||||
SwitchSprite ();
|
||||
asrc.PlayOneShot(sound);
|
||||
}
|
||||
asrc.PlayOneShot(sound);
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchSprite() {
|
||||
|
||||
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Reference in New Issue
Block a user