I made the victory screen and it is victorious!
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
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|
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|
|
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|
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|
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|
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|
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void Start () {
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TriggerVictory : MonoBehaviour
|
||||||
|
{
|
||||||
|
void OnTriggerEnter2D(Collider2D collider)
|
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|
{
|
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|
var p = collider.gameObject.GetComponent<witchAnimate>();
|
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if (p != null)
|
||||||
|
{
|
||||||
|
switch (p.el)
|
||||||
|
{
|
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|
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|
||||||
|
changeVictoryCandyColor.spriteIndex = 0;
|
||||||
|
break;
|
||||||
|
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|
||||||
|
changeVictoryCandyColor.spriteIndex = 1;
|
||||||
|
break;
|
||||||
|
case witchAnimate.Element.wind:
|
||||||
|
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|
||||||
|
break;
|
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|
}
|
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|
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|
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|
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using System.Collections;
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|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
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|
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|
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|
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Reference in New Issue
Block a user