Merge branch 'sounds'

This commit is contained in:
2018-04-23 10:13:03 +10:00
57 changed files with 2355 additions and 145 deletions
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View File
@@ -19,7 +19,6 @@ public class Bomb : MonoBehaviour {
void Awake() {
animator = GetComponent<Animator> ();
rigidBody = GetComponent<Rigidbody2D> ();
if (timer < 0) {
animator.enabled = false;
+17
View File
@@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExplosionSoundManager : MonoBehaviour {
AudioSource asrc;
void Awake () {
asrc = GetComponent<AudioSource>();
//only play the explosion sound if the player is close enough to hear it
Vector3 playerPos = GameObject.Find ("Player").transform.position;
if (Vector3.Distance(transform.position, playerPos) <= 1) {
asrc.Play();
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lollipop : MonoBehaviour {
Animator animator;
public float timeTillWave = 10;
float timeAccumulated;
void Awake () {
animator = GetComponent<Animator>();
timeAccumulated = Random.Range(0, timeTillWave);
}
void Update () {
timeAccumulated += Time.deltaTime;
if (timeAccumulated >= timeTillWave) {
if (Random.Range(0, 2) == 0) {
animator.SetTrigger("SayHi");
}
timeAccumulated = 0;
}
}
void OnTriggerEnter2D(Collider2D collider) {
//TODO: begin the end screen process
}
}
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public GameObject icePelletPrefab;
public GameObject windPelletPrefab;
AudioSource aSource;
public AudioClip fireClip, iceClip, windClip, switchClip;
void Awake() {
animator = GetComponent<Animator> ();
rigidBody = GetComponent<Rigidbody2D> ();
witchAnimateScript = GetComponent<witchAnimate> ();
aSource = GetComponent<AudioSource>();
speed = 0.79f;
}
@@ -50,6 +53,8 @@ public class Player : MonoBehaviour {
if (deltaForce != Vector2.zero) {
lastDirection = rigidBody.velocity;
}
if (Input.GetButtonDown("Switch")) aSource.PlayOneShot(switchClip);
}
void Move() {
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switch (witchAnimateScript.el) {
case witchAnimate.Element.fire:
aSource.PlayOneShot(fireClip);
pellet = Instantiate (firePelletPrefab);
break;
case witchAnimate.Element.ice:
aSource.PlayOneShot(iceClip);
pellet = Instantiate (icePelletPrefab);
break;
case witchAnimate.Element.wind:
aSource.PlayOneShot(windClip);
pellet = Instantiate (windPelletPrefab);
break;
}
+6
View File
@@ -10,8 +10,12 @@ public class PressurePlate : MonoBehaviour {
GameObject presser;
AudioSource asrc;
public AudioClip sound;
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer> ();
asrc = GetComponent<AudioSource>();
}
void OnTriggerEnter2D(Collider2D collider) {
@@ -22,6 +26,7 @@ public class PressurePlate : MonoBehaviour {
presser = go;
pressed = true;
SwitchSprite ();
asrc.PlayOneShot(sound);
}
}
}
@@ -31,6 +36,7 @@ public class PressurePlate : MonoBehaviour {
presser = null;
pressed = false;
SwitchSprite ();
asrc.PlayOneShot(sound);
}
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