Files
VampireToyvivors/source/monster.h
T
2026-05-01 12:29:44 +10:00

18 lines
280 B
C

#pragma once
#include "raylib.h"
//sprites loaded from disk
typedef struct MonsterSprite {
Texture2D texture;
Rectangle rect;
} MonsterSprite;
//Monsters loaded from scripts
typedef struct MonsterData {
MonsterSprite* sprite;
Vector2 position;
int health;
} MonsterData;