18 lines
280 B
C
18 lines
280 B
C
#pragma once
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#include "raylib.h"
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//sprites loaded from disk
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typedef struct MonsterSprite {
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Texture2D texture;
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Rectangle rect;
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} MonsterSprite;
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//Monsters loaded from scripts
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typedef struct MonsterData {
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MonsterSprite* sprite;
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Vector2 position;
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int health;
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} MonsterData;
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