269 lines
6.8 KiB
C
269 lines
6.8 KiB
C
#include "toy_console_colors.h"
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#include "raylib.h"
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#include "toy_lexer.h"
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#include "toy_parser.h"
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#include "toy_compiler.h"
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#include "toy_vm.h"
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#include "monster.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//utils
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unsigned char* readFile(char* path, int* size) {
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//open the file
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FILE* file = fopen(path, "rb");
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if (file == NULL) {
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*size = -1; //missing file error
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return NULL;
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}
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//determine the file's length
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fseek(file, 0L, SEEK_END);
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*size = ftell(file);
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rewind(file);
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//make some space
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unsigned char* buffer = malloc(*size + 1);
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if (buffer == NULL) {
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fclose(file);
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return NULL;
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}
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//read the file
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if (fread(buffer, sizeof(unsigned char), *size, file) < (unsigned int)(*size)) {
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fclose(file);
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free(buffer);
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*size = -2; //singal a read error
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return NULL;
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}
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buffer[(*size)++] = '\0';
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//clean up and return
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fclose(file);
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return buffer;
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}
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unsigned char* makeCodeFromSource(const char* source) {
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Toy_Lexer lexer;
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Toy_bindLexer(&lexer, source);
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Toy_Parser parser;
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Toy_bindParser(&parser, &lexer);
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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Toy_Ast* ast = Toy_scanParser(&bucket, &parser);
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unsigned char* code = Toy_compileToBytecode(ast);
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Toy_freeBucket(&bucket);
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return code;
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}
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//static pointers
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static Toy_Function* onReady = NULL;
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static Toy_Function* onStep = NULL;
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static Toy_Function* onClose = NULL;
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//game API definitions
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void initScreen(Toy_VM* vm) {
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Toy_Value caption = Toy_popStack(&vm->stack);
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Toy_Value height = Toy_popStack(&vm->stack);
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Toy_Value width = Toy_popStack(&vm->stack);
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if (!TOY_VALUE_IS_STRING(caption) || TOY_VALUE_AS_STRING(caption)->info.type != TOY_STRING_LEAF || !TOY_VALUE_IS_INTEGER(height) || !TOY_VALUE_IS_INTEGER(width)) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initScreen', exiting" TOY_CC_RESET "\n");
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exit(-1);
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}
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//setup raylib
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InitWindow(TOY_VALUE_AS_INTEGER(width), TOY_VALUE_AS_INTEGER(height), TOY_VALUE_AS_STRING(caption)->leaf.data);
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SetTargetFPS(60);
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Toy_freeValue(width);
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Toy_freeValue(height);
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Toy_freeValue(caption);
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}
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void initLoop(Toy_VM* vm) {
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Toy_Value valueOnClose = Toy_popStack(&vm->stack);
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Toy_Value valueOnStep = Toy_popStack(&vm->stack);
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Toy_Value valueOnReady = Toy_popStack(&vm->stack);
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if (!TOY_VALUE_IS_FUNCTION(valueOnClose) && !TOY_VALUE_IS_NULL(valueOnClose)) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
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exit(-1);
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}
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if (!TOY_VALUE_IS_FUNCTION(valueOnStep) && !TOY_VALUE_IS_NULL(valueOnStep)) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
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exit(-1);
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}
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if (!TOY_VALUE_IS_FUNCTION(valueOnReady) && !TOY_VALUE_IS_NULL(valueOnReady)) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad types found in 'initLoop', exiting" TOY_CC_RESET "\n");
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exit(-1);
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}
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if (TOY_VALUE_IS_FUNCTION(valueOnReady)) {
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if (TOY_VALUE_AS_FUNCTION(valueOnReady)->type != TOY_FUNCTION_CUSTOM) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
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exit(-1);
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}
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onReady = TOY_VALUE_AS_FUNCTION(valueOnReady);
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}
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if (TOY_VALUE_IS_FUNCTION(valueOnStep)) {
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if (TOY_VALUE_AS_FUNCTION(valueOnStep)->type != TOY_FUNCTION_CUSTOM) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
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exit(-1);
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}
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onStep = TOY_VALUE_AS_FUNCTION(valueOnStep);
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}
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if (TOY_VALUE_IS_FUNCTION(valueOnClose)) {
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if (TOY_VALUE_AS_FUNCTION(valueOnClose)->type != TOY_FUNCTION_CUSTOM) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'initLoop', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
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exit(-1);
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}
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onClose = TOY_VALUE_AS_FUNCTION(valueOnClose);
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}
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}
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//game API tools
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typedef struct CallbackPairs {
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const char* name;
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Toy_nativeCallback callback;
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} CallbackPairs;
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static CallbackPairs callbackPairs[] = {
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{"initScreen", initScreen},
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{"initLoop", initLoop},
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{NULL, NULL},
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};
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void initGameAPI(Toy_VM* vm) {
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if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize game API, exiting\n" TOY_CC_RESET);
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exit(-1);
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}
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//declare each function in the global scope
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for (int i = 0; callbackPairs[i].name; i++) {
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Toy_String* key = Toy_toString(&(vm->memoryBucket), callbackPairs[i].name);
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Toy_Function* fn = Toy_createFunctionFromCallback(&(vm->memoryBucket), callbackPairs[i].callback);
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Toy_declareScope(vm->scope, key, TOY_VALUE_FUNCTION, TOY_VALUE_FROM_FUNCTION(fn), true);
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Toy_freeString(key);
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}
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}
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//player data
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typedef struct PlayerData {
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Texture2D texture;
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Rectangle rect;
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Vector2 position;
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//TODO: hitbox, hurtbox, motion, etc.
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} PlayerData;
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PlayerData loadPlayerData(const char* fileName, Rectangle rect) {
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PlayerData player = {0};
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if (IsWindowReady()) {
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player.texture = LoadTexture(fileName);
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player.rect = rect;
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}
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return player;
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}
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void unloadPlayerData(PlayerData player) {
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UnloadTexture(player.texture);
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}
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//main file
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int main() {
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//load the entry point
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int size = 0;
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const char* source = (char*)readFile("assets/main.toy", &size);
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if (!source) {
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fprintf(stderr, "File read error: %d\n", size);
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return -1;
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}
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unsigned char* entryCode = makeCodeFromSource(source);
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//build and run the VM with APIs
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Toy_VM vm;
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Toy_initVM(&vm);
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Toy_bindVM(&vm, entryCode, NULL);
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initGameAPI(&vm);
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initMonsterAPI(&vm);
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Toy_runVM(&vm);
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Toy_resetVM(&vm, false, false); //leave in a valid, but unset state
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//load a sprite
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PlayerData player = loadPlayerData("assets/parvati.png", (Rectangle){0,0,32,32});
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//setup and run the given loop functions
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if (onReady != NULL) {
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Toy_bindVM(&vm, onReady->bytecode.code, onReady->bytecode.parentScope);
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Toy_runVM(&vm);
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Toy_resetVM(&vm, false, false);
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}
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//onStep is called each frame
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if (onStep != NULL) {
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Toy_bindVM(&vm, onStep->bytecode.code, onStep->bytecode.parentScope);
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}
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while (!WindowShouldClose()) {
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//input
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if (IsKeyDown(KEY_UP)) player.position.y -= 5.0f;
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if (IsKeyDown(KEY_DOWN)) player.position.y += 5.0f;
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if (IsKeyDown(KEY_LEFT)) player.position.x -= 5.0f;
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if (IsKeyDown(KEY_RIGHT)) player.position.x += 5.0f;
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//run the onStep function
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Toy_runVM(&vm); //no check needed, empty VMs are skipped
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//drawing
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BeginDrawing();
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ClearBackground(RAYWHITE);
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//draw the player
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DrawTextureRec(player.texture, player.rect, player.position, WHITE);
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drawMonsters(&vm);
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DrawFPS(0,0);
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EndDrawing();
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}
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//clear onStep
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if (onStep != NULL) {
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Toy_resetVM(&vm, false, false);
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}
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//cleanup
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if (onClose != NULL) {
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Toy_bindVM(&vm, onClose->bytecode.code, onClose->bytecode.parentScope);
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Toy_runVM(&vm);
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Toy_resetVM(&vm, false, false);
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}
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freeMonsterAPI(&vm);
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unloadPlayerData(player);
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if (IsWindowReady()) {
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CloseWindow();
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}
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Toy_freeVM(&vm);
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free(entryCode);
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return 0;
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}
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