Commit Graph

18 Commits

Author SHA1 Message Date
Kayne Ruse ff7a459f0e Tweaked api functions, added c-based alts 2026-05-09 14:03:16 +10:00
Kayne Ruse e582796b20 Fixed some most memory leaks 2026-05-08 17:26:29 +10:00
Kayne Ruse 07c7b1b443 Renamed code 'Monster' -> 'Actor' 2026-05-08 11:55:36 +10:00
Kayne Ruse 641145c5b4 Renamed files 'monster' -> 'actor' 2026-05-08 11:55:22 +10:00
Kayne Ruse 53d06ad2e6 Exposed MonsterData attributes, processing monsters 2026-05-06 16:16:01 +10:00
Kayne Ruse 033ebfd561 Adjusted API to a more explicit layout 2026-05-03 12:33:59 +10:00
Kayne Ruse f4e41fdd24 Small tweaks while I think 2026-05-03 11:23:09 +10:00
Kayne Ruse e646f3ff90 Moved config.toy into assets 2026-05-03 10:36:05 +10:00
Kayne Ruse 9d35e4862e Small fixes to prevent possible issues down the road
Thanks @objc
2026-05-02 09:16:37 +10:00
Kayne Ruse 96f7942049 Added vscode extension settings
Also fixed a repl util error case
2026-05-01 21:01:53 +10:00
Kayne Ruse a45b2e71af Monster spawning is controlled from the scripts 2026-05-01 18:45:40 +10:00
Kayne Ruse 502dab670e Can't focus right now 2026-05-01 12:29:44 +10:00
Kayne Ruse 72e2d51cb7 Swapped Pacman for Parvati 2026-05-01 12:10:17 +10:00
Kayne Ruse 3827a46c8c Swapped game name 2026-05-01 08:32:02 +10:00
Kayne Ruse e3507c5925 Fixed raylib build options 2026-04-29 08:25:21 +10:00
Kayne Ruse e88d905f3e Basic input & rendering working 2026-04-29 03:46:28 +10:00
Kayne Ruse 9cb8b4c3df Found a useful spritesheet 2026-04-28 22:04:27 +10:00
Kayne Ruse 51932bb671 Initial raylib + toy example is working 2026-04-27 14:23:42 +10:00