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This commit is contained in:
2026-05-01 12:29:44 +10:00
parent 72e2d51cb7
commit 502dab670e
4 changed files with 41 additions and 23 deletions
+2
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@@ -1,3 +1,5 @@
var screenWidth = 1280; var screenWidth = 1280;
var screenHeight = 720; var screenHeight = 720;
var screenCaption = "Hello raylib from Toy!"; var screenCaption = "Hello raylib from Toy!";
//TODO: load monsters on a timer?
+19 -23
View File
@@ -63,26 +63,23 @@ unsigned char* makeCodeFromSource(const char* source) {
return code; return code;
} }
//sprites seen on the screen //player data
typedef struct Entity { typedef struct PlayerData {
Texture2D texture; Texture2D texture;
Rectangle rect; Rectangle rect;
Vector2 position; Vector2 position;
} Entity; //TODO: hitbox, hurtbox, motion, etc.
} PlayerData;
Entity loadEntity(const char* fileName, Rectangle rect) { PlayerData loadPlayerData(const char* fileName, Rectangle rect) {
Entity entity = {0}; PlayerData player = {0};
entity.texture = LoadTexture(fileName); player.texture = LoadTexture(fileName);
entity.rect = rect; player.rect = rect;
return entity; return player;
} }
void unloadEntity(Entity entity) { void unloadPlayerData(PlayerData player) {
UnloadTexture(entity.texture); UnloadTexture(player.texture);
}
void drawEntity(Entity entity) {
DrawTextureRec(entity.texture, entity.rect, entity.position, WHITE);
} }
//main file //main file
@@ -118,28 +115,27 @@ int main() {
SetTargetFPS(60); SetTargetFPS(60);
//load a sprite //load a sprite
Entity entity = loadEntity("assets/parvati.png", (Rectangle){0,0,32,32}); PlayerData player = loadPlayerData("assets/parvati.png", (Rectangle){0,0,32,32});
while (!WindowShouldClose()) { while (!WindowShouldClose()) {
//input //input
if (IsKeyDown(KEY_UP)) entity.position.y -= 5.0f; if (IsKeyDown(KEY_UP)) player.position.y -= 5.0f;
if (IsKeyDown(KEY_DOWN)) entity.position.y += 5.0f; if (IsKeyDown(KEY_DOWN)) player.position.y += 5.0f;
if (IsKeyDown(KEY_LEFT)) entity.position.x -= 5.0f; if (IsKeyDown(KEY_LEFT)) player.position.x -= 5.0f;
if (IsKeyDown(KEY_RIGHT)) entity.position.x += 5.0f; if (IsKeyDown(KEY_RIGHT)) player.position.x += 5.0f;
//drawing //drawing
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
drawEntity(entity); //draw the player
DrawTextureRec(player.texture, player.rect, player.position, WHITE);
DrawFPS(0,0); DrawFPS(0,0);
// DrawText("Do you have games on your phone?", 100, 100, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
} }
unloadEntity(entity); unloadPlayerData(player);
CloseWindow(); CloseWindow();
+3
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@@ -0,0 +1,3 @@
#include "monster.h"
//TODO: load monsters as an object pool
+17
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@@ -0,0 +1,17 @@
#pragma once
#include "raylib.h"
//sprites loaded from disk
typedef struct MonsterSprite {
Texture2D texture;
Rectangle rect;
} MonsterSprite;
//Monsters loaded from scripts
typedef struct MonsterData {
MonsterSprite* sprite;
Vector2 position;
int health;
} MonsterData;