Renamed code 'Monster' -> 'Actor'

This commit is contained in:
2026-05-08 11:55:36 +10:00
parent 641145c5b4
commit 07c7b1b443
4 changed files with 115 additions and 140 deletions
+5 -5
View File
@@ -3,14 +3,14 @@ var frameCounter: Int = 0;
var posCounter: Int = 0; var posCounter: Int = 0;
fn onReady() { fn onReady() {
loadMonsterSprite("monster", "assets/parvati.png", 32, 32); loadSprite("zombie", "assets/parvati.png", 32, 32);
} }
fn onStep() { fn onStep() {
frameCounter++; frameCounter++;
if (frameCounter % 100 == 0) { if (frameCounter % 100 == 0) {
spawnMonsterAt("monster", posCounter*50, posCounter*50); spawnActorAt("zombie", posCounter*50, posCounter*50);
posCounter++; posCounter++;
} }
} }
@@ -24,8 +24,8 @@ initScreen(1280, 720, "Hello raylib from Toy!");
initLoop(onReady, onStep, onClose); initLoop(onReady, onStep, onClose);
//test //test
fn brains(monster: Opaque) { fn brains(actor: Opaque) {
monster.setX(monster.x + 1); actor.setX(actor.x + 1);
} }
setMonsterStep(brains); setActorStep(brains);
+91 -86
View File
@@ -12,41 +12,43 @@
#include <string.h> #include <string.h>
//sprites loaded from disk //sprites loaded from disk
typedef struct MonsterSprite { typedef struct SpriteData {
Texture2D texture; Texture2D texture;
Rectangle rect; Rectangle rect;
} MonsterSprite; //TODO: animation
} SpriteData;
//Monsters loaded from scripts //Actors loaded from scripts
typedef struct MonsterData { typedef struct ActorData {
MonsterSprite* sprite; SpriteData* sprite;
Vector2 position; Vector2 position;
//TODO: animation
int health; int health;
} MonsterData; } ActorData;
//static storage //static storage
static Toy_Table* spriteTable = NULL; static Toy_Table* spriteTable = NULL;
static Toy_Array* monsterArray = NULL; static Toy_Array* actorArray = NULL;
static Toy_Function* monsterStep = NULL; static Toy_Function* actorStep = NULL;
//callbacks //callbacks
static void loadMonsterSprite(Toy_VM* vm) { static void loadSprite(Toy_VM* vm) {
//key, file, width, height -> null //key, file, width, height -> null
if (!IsWindowReady()) { if (!IsWindowReady()) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't load monster sprites before the window has been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Can't load actor sprites before the window has been initialized" TOY_CC_RESET "\n");
return; return;
} }
//check for initialization //check for initialization
if (spriteTable == NULL || monsterArray == NULL) { if (spriteTable == NULL || actorArray == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for monster system hasn't been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for actor system hasn't been initialized" TOY_CC_RESET "\n");
return; return;
} }
//check parameter count //check parameter count
if (vm->stack->count < 4) { if (vm->stack->count < 4) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'loadMonsterSprite'" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'loadSprite'" TOY_CC_RESET "\n");
return; return;
} }
@@ -57,13 +59,13 @@ static void loadMonsterSprite(Toy_VM* vm) {
//check types //check types
if (!TOY_VALUE_IS_STRING(file) || !TOY_VALUE_IS_INTEGER(width) || !TOY_VALUE_IS_INTEGER(height)) { if (!TOY_VALUE_IS_STRING(file) || !TOY_VALUE_IS_INTEGER(width) || !TOY_VALUE_IS_INTEGER(height)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'loadMonsterSprite'" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'loadSprite'" TOY_CC_RESET "\n");
return; return;
} }
//check for overwriting the key //check for overwriting the key
if ( TOY_VALUE_IS_NULL(Toy_lookupTable(&spriteTable, key)) != true ) { if ( TOY_VALUE_IS_NULL(Toy_lookupTable(&spriteTable, key)) != true ) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't overwrite existing monster sprite key" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Can't overwrite existing actor sprite key" TOY_CC_RESET "\n");
Toy_freeValue(key); Toy_freeValue(key);
Toy_freeValue(file); Toy_freeValue(file);
Toy_freeValue(width); Toy_freeValue(width);
@@ -72,7 +74,7 @@ static void loadMonsterSprite(Toy_VM* vm) {
} }
//create the sprite stored in the bucket //create the sprite stored in the bucket
MonsterSprite* sprite = (MonsterSprite*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(MonsterSprite)); SpriteData* sprite = (SpriteData*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(SpriteData));
sprite->rect = (Rectangle){ 0, 0, TOY_VALUE_AS_INTEGER(width), TOY_VALUE_AS_INTEGER(height) }; sprite->rect = (Rectangle){ 0, 0, TOY_VALUE_AS_INTEGER(width), TOY_VALUE_AS_INTEGER(height) };
//load the texture from a file //load the texture from a file
@@ -90,18 +92,18 @@ static void loadMonsterSprite(Toy_VM* vm) {
Toy_insertTable(&spriteTable, key, TOY_OPAQUE_FROM_POINTER(sprite)); Toy_insertTable(&spriteTable, key, TOY_OPAQUE_FROM_POINTER(sprite));
} }
static void spawnMonsterAt(Toy_VM* vm) { static void spawnActorAt(Toy_VM* vm) {
//sprite, x, y -> void //sprite, x, y -> void
//check for initialization //check for initialization
if (spriteTable == NULL || monsterArray == NULL) { if (spriteTable == NULL || actorArray == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for monster system hasn't been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for actor system hasn't been initialized" TOY_CC_RESET "\n");
return; return;
} }
//check parameter count //check parameter count
if (vm->stack->count < 3) { if (vm->stack->count < 3) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'spawnMonsterAt'" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Not enough parameters found in 'spawnActorAt'" TOY_CC_RESET "\n");
return; return;
} }
@@ -111,7 +113,7 @@ static void spawnMonsterAt(Toy_VM* vm) {
//check types //check types
if (!TOY_VALUE_IS_INTEGER(xpos) || !TOY_VALUE_IS_INTEGER(ypos)) { if (!TOY_VALUE_IS_INTEGER(xpos) || !TOY_VALUE_IS_INTEGER(ypos)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'spawnMonsterAt'" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameter types found in 'spawnActorAt'" TOY_CC_RESET "\n");
Toy_freeValue(key); Toy_freeValue(key);
Toy_freeValue(xpos); Toy_freeValue(xpos);
Toy_freeValue(ypos); Toy_freeValue(ypos);
@@ -123,7 +125,7 @@ static void spawnMonsterAt(Toy_VM* vm) {
if (TOY_VALUE_IS_NULL(spriteValue)) { if (TOY_VALUE_IS_NULL(spriteValue)) {
Toy_String* string = Toy_stringifyValue(&(vm->memoryBucket), key); Toy_String* string = Toy_stringifyValue(&(vm->memoryBucket), key);
char* cstr = Toy_getStringRaw(string); char* cstr = Toy_getStringRaw(string);
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't spawn a monster with a non-existant sprite '%s'" TOY_CC_RESET "\n", cstr); fprintf(stderr, TOY_CC_ERROR "ERROR: Can't spawn a actor with a non-existant sprite '%s'" TOY_CC_RESET "\n", cstr);
free(cstr); free(cstr);
Toy_freeString(string); Toy_freeString(string);
Toy_freeValue(key); Toy_freeValue(key);
@@ -133,52 +135,52 @@ static void spawnMonsterAt(Toy_VM* vm) {
} }
//expand the array if needed //expand the array if needed
if (monsterArray->count == monsterArray->capacity) { if (actorArray->count == actorArray->capacity) {
monsterArray = Toy_resizeArray(monsterArray, monsterArray->capacity * TOY_ARRAY_EXPANSION_RATE); actorArray = Toy_resizeArray(actorArray, actorArray->capacity * TOY_ARRAY_EXPANSION_RATE);
//set the new entries to null values //set the new entries to null values
for (unsigned int i = monsterArray->count; i < monsterArray->capacity; i++) { for (unsigned int i = actorArray->count; i < actorArray->capacity; i++) {
monsterArray->data[i] = TOY_VALUE_FROM_NULL(); actorArray->data[i] = TOY_VALUE_FROM_NULL();
} }
} }
//find an existing spot for the new monster, overwriting a dead one //find an existing spot for the new actor, overwriting a dead one
MonsterData* newMonsterPtr = NULL; ActorData* newActorPtr = NULL;
for (unsigned int i = 0; i < monsterArray->count; i++) { for (unsigned int i = 0; i < actorArray->count; i++) {
MonsterData* mData = (MonsterData*)TOY_VALUE_AS_OPAQUE(monsterArray->data[i]); ActorData* mData = (ActorData*)TOY_VALUE_AS_OPAQUE(actorArray->data[i]);
if (mData->health <= 0) { //if this monster is dead, steal the slot if (mData->health <= 0) { //if this actor is dead, steal the slot
newMonsterPtr = mData; newActorPtr = mData;
break; break;
} }
} }
//if no dead monsters were found, make a new slot //if no dead actors were found, make a new slot
if (newMonsterPtr == NULL) { if (newActorPtr == NULL) {
newMonsterPtr = (MonsterData*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(MonsterData)); newActorPtr = (ActorData*)Toy_partitionBucket(&(vm->memoryBucket), sizeof(ActorData));
monsterArray->data[monsterArray->count++] = TOY_OPAQUE_FROM_POINTER(newMonsterPtr); actorArray->data[actorArray->count++] = TOY_OPAQUE_FROM_POINTER(newActorPtr);
} }
//finally, store the new monster's data //finally, store the new actor's data
(*newMonsterPtr) = (MonsterData){ (*newActorPtr) = (ActorData){
.sprite = (MonsterSprite*)(TOY_VALUE_AS_OPAQUE(spriteValue)), .sprite = (SpriteData*)(TOY_VALUE_AS_OPAQUE(spriteValue)),
.position = { TOY_VALUE_AS_INTEGER(xpos), TOY_VALUE_AS_INTEGER(ypos) }, .position = { TOY_VALUE_AS_INTEGER(xpos), TOY_VALUE_AS_INTEGER(ypos) },
.health = 10, .health = 10,
}; };
} }
static void setMonsterStep(Toy_VM* vm) { static void setActorStep(Toy_VM* vm) {
Toy_Value value = Toy_popStack(&vm->stack); Toy_Value value = Toy_popStack(&vm->stack);
if (!TOY_VALUE_IS_FUNCTION(value) && !TOY_VALUE_IS_NULL(value)) { if (!TOY_VALUE_IS_FUNCTION(value) && !TOY_VALUE_IS_NULL(value)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type found in 'setMonsterStep', exiting" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type found in 'setActorStep', exiting" TOY_CC_RESET "\n");
exit(-1); exit(-1);
} }
if (TOY_VALUE_IS_FUNCTION(value)) { if (TOY_VALUE_IS_FUNCTION(value)) {
if (TOY_VALUE_AS_FUNCTION(value)->type != TOY_FUNCTION_CUSTOM) { if (TOY_VALUE_AS_FUNCTION(value)->type != TOY_FUNCTION_CUSTOM) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'setMonsterStep', exiting (only allows custom functions or null)" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad function found in 'setActorStep', exiting (only allows custom functions or null)" TOY_CC_RESET "\n");
exit(-1); exit(-1);
} }
monsterStep = TOY_VALUE_AS_FUNCTION(value); actorStep = TOY_VALUE_AS_FUNCTION(value);
} }
} }
@@ -189,15 +191,17 @@ typedef struct CallbackPairs {
} CallbackPairs; } CallbackPairs;
static CallbackPairs callbackPairs[] = { static CallbackPairs callbackPairs[] = {
{"loadMonsterSprite", loadMonsterSprite}, {"loadSprite", loadSprite},
{"spawnMonsterAt", spawnMonsterAt}, // {"unloadSprite", unloadSprite},
{"setMonsterStep", setMonsterStep}, {"spawnActorAt", spawnActorAt},
// {"despawnActor", despawnActor},
{"setActorStep", setActorStep},
{NULL, NULL}, {NULL, NULL},
}; };
//exposed //exposed
void initMonsterAPI(Toy_VM* vm) { void initActorAPI(Toy_VM* vm) {
if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) { if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize standard library, exiting\n" TOY_CC_RESET); fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize standard library, exiting\n" TOY_CC_RESET);
exit(-1); exit(-1);
@@ -215,33 +219,33 @@ void initMonsterAPI(Toy_VM* vm) {
//make the local storage (these use malloc(), don't they?) //make the local storage (these use malloc(), don't they?)
spriteTable = Toy_allocateTable(TOY_TABLE_INITIAL_CAPACITY); spriteTable = Toy_allocateTable(TOY_TABLE_INITIAL_CAPACITY);
monsterArray = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY); actorArray = Toy_resizeArray(NULL, TOY_ARRAY_INITIAL_CAPACITY);
} }
void freeMonsterAPI(Toy_VM* vm) { void freeActorAPI(Toy_VM* vm) {
(void)vm; (void)vm;
//free the GL textures //free the GL textures
for (unsigned int i = 0; i < spriteTable->capacity; i++) { for (unsigned int i = 0; i < spriteTable->capacity; i++) {
if (TOY_VALUE_IS_OPAQUE(spriteTable->data[i].value)) { if (TOY_VALUE_IS_OPAQUE(spriteTable->data[i].value)) {
UnloadTexture(((MonsterSprite*)TOY_VALUE_AS_OPAQUE(spriteTable->data[i].value))->texture); UnloadTexture(((SpriteData*)TOY_VALUE_AS_OPAQUE(spriteTable->data[i].value))->texture);
} }
} }
Toy_freeTable(spriteTable); Toy_freeTable(spriteTable);
spriteTable = NULL; spriteTable = NULL;
monsterArray = Toy_resizeArray(monsterArray, 0); actorArray = Toy_resizeArray(actorArray, 0);
} }
void processMonsterStep(Toy_VM* vm) { void processActorStep(Toy_VM* vm) {
//check for initialization //check for initialization
if (spriteTable == NULL || monsterArray == NULL) { if (spriteTable == NULL || actorArray == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for monster system hasn't been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for actor system hasn't been initialized" TOY_CC_RESET "\n");
return; return;
} }
if (monsterStep == NULL) { if (actorStep == NULL) {
return; //no-op return; //no-op
} }
@@ -250,7 +254,7 @@ void processMonsterStep(Toy_VM* vm) {
//bind a sub-vm //bind a sub-vm
Toy_VM subVM; Toy_VM subVM;
Toy_inheritVM(vm, &subVM); Toy_inheritVM(vm, &subVM);
Toy_bindVM(&subVM, monsterStep->bytecode.code, monsterStep->bytecode.parentScope); Toy_bindVM(&subVM, actorStep->bytecode.code, actorStep->bytecode.parentScope);
//paramAddr is relative to the data section, and is followed by the param type //paramAddr is relative to the data section, and is followed by the param type
unsigned int paramAddr = ((unsigned int*)(subVM.code + subVM.paramAddr))[0]; unsigned int paramAddr = ((unsigned int*)(subVM.code + subVM.paramAddr))[0];
@@ -260,13 +264,13 @@ void processMonsterStep(Toy_VM* vm) {
const char* cstr = ((char*)(subVM.code + subVM.dataAddr)) + paramAddr; const char* cstr = ((char*)(subVM.code + subVM.dataAddr)) + paramAddr;
Toy_String* name = Toy_toStringLength(&subVM.memoryBucket, cstr, strlen(cstr)); Toy_String* name = Toy_toStringLength(&subVM.memoryBucket, cstr, strlen(cstr));
//load each valid monster and process them one at a time //load each valid actor and process them one at a time
for (unsigned int i = 0; i < monsterArray->count; i++) { for (unsigned int i = 0; i < actorArray->count; i++) {
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(monsterArray->data[i]); ActorData* actor = (ActorData*)TOY_VALUE_AS_OPAQUE(actorArray->data[i]);
if (monster->health > 0) { if (actor->health > 0) {
subVM.scope = Toy_pushScope(&subVM.memoryBucket, subVM.scope); subVM.scope = Toy_pushScope(&subVM.memoryBucket, subVM.scope);
Toy_declareScope(subVM.scope, name, paramType, Toy_copyValue(&subVM.memoryBucket, monsterArray->data[i]), true); Toy_declareScope(subVM.scope, name, paramType, Toy_copyValue(&subVM.memoryBucket, actorArray->data[i]), true);
Toy_runVM(&subVM); Toy_runVM(&subVM);
subVM.scope = Toy_popScope(subVM.scope); subVM.scope = Toy_popScope(subVM.scope);
@@ -276,84 +280,85 @@ void processMonsterStep(Toy_VM* vm) {
Toy_freeVM(&subVM); Toy_freeVM(&subVM);
} }
void drawMonsters(Toy_VM* vm) { void drawActors(Toy_VM* vm) {
(void)vm; (void)vm;
//check for initialization //check for initialization
if (spriteTable == NULL || monsterArray == NULL) { if (spriteTable == NULL || actorArray == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for monster system hasn't been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for actor system hasn't been initialized" TOY_CC_RESET "\n");
return; return;
} }
for (unsigned int i = 0; i < monsterArray->count; i++) { for (unsigned int i = 0; i < actorArray->count; i++) {
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(monsterArray->data[i]); ActorData* actor = (ActorData*)TOY_VALUE_AS_OPAQUE(actorArray->data[i]);
if (monster->health > 0) { if (actor->health > 0) {
DrawTextureRec(monster->sprite->texture, monster->sprite->rect, monster->position, WHITE); DrawTextureRec(actor->sprite->texture, actor->sprite->rect, actor->position, WHITE);
} }
} }
} }
static void attr_monsterSetX(Toy_VM* vm) { static void attr_actorSetX(Toy_VM* vm) {
Toy_Value compound = Toy_popStack(&vm->stack); Toy_Value compound = Toy_popStack(&vm->stack);
Toy_Value x = Toy_popStack(&vm->stack); Toy_Value x = Toy_popStack(&vm->stack);
if (!TOY_VALUE_IS_INTEGER(x)) { if (!TOY_VALUE_IS_INTEGER(x)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type in MonsterData.setX() (expected 'Int', found '%s')" TOY_CC_RESET "\n", Toy_getValueTypeAsCString(x.type)); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type in ActorData.setX() (expected 'Int', found '%s')" TOY_CC_RESET "\n", Toy_getValueTypeAsCString(x.type));
} }
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(compound); ActorData* actor = (ActorData*)TOY_VALUE_AS_OPAQUE(compound);
monster->position.x = TOY_VALUE_AS_INTEGER(x); actor->position.x = TOY_VALUE_AS_INTEGER(x);
} }
static void attr_monsterSetY(Toy_VM* vm) { static void attr_actorSetY(Toy_VM* vm) {
Toy_Value compound = Toy_popStack(&vm->stack); Toy_Value compound = Toy_popStack(&vm->stack);
Toy_Value y = Toy_popStack(&vm->stack); Toy_Value y = Toy_popStack(&vm->stack);
if (!TOY_VALUE_IS_INTEGER(y)) { if (!TOY_VALUE_IS_INTEGER(y)) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type in MonsterData.setY() (expected 'Int', found '%s')" TOY_CC_RESET "\n", Toy_getValueTypeAsCString(y.type)); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad argument type in ActorData.setY() (expected 'Int', found '%s')" TOY_CC_RESET "\n", Toy_getValueTypeAsCString(y.type));
} }
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(compound); ActorData* actor = (ActorData*)TOY_VALUE_AS_OPAQUE(compound);
monster->position.y = TOY_VALUE_AS_INTEGER(y); actor->position.y = TOY_VALUE_AS_INTEGER(y);
} }
Toy_Value handleMonsterAttributes(Toy_VM* vm, Toy_Value compound, Toy_Value attribute) { //opaque handler
Toy_Value handleActorAttributes(Toy_VM* vm, Toy_Value compound, Toy_Value attribute) {
//check for initialization //check for initialization
if (spriteTable == NULL || monsterArray == NULL) { if (spriteTable == NULL || actorArray == NULL) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for monster system hasn't been initialized" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Object pool for actor system hasn't been initialized" TOY_CC_RESET "\n");
return TOY_VALUE_FROM_NULL(); return TOY_VALUE_FROM_NULL();
} }
//check for correct types //check for correct types
if (!TOY_VALUE_IS_OPAQUE(compound) || !TOY_VALUE_IS_STRING(attribute) || TOY_VALUE_AS_STRING(attribute)->info.type != TOY_STRING_LEAF) { if (!TOY_VALUE_IS_OPAQUE(compound) || !TOY_VALUE_IS_STRING(attribute) || TOY_VALUE_AS_STRING(attribute)->info.type != TOY_STRING_LEAF) {
fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameters found in 'handleMonsterAttributes'" TOY_CC_RESET "\n"); fprintf(stderr, TOY_CC_ERROR "ERROR: Bad parameters found in 'handleActorAttributes'" TOY_CC_RESET "\n");
return TOY_VALUE_FROM_NULL(); //do not free the params here return TOY_VALUE_FROM_NULL(); //do not free the params here
} }
MonsterData* monster = (MonsterData*)TOY_VALUE_AS_OPAQUE(compound); ActorData* actor = (ActorData*)TOY_VALUE_AS_OPAQUE(compound);
if (TOY_VALUE_AS_STRING(attribute)->info.length == 1 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "x", 1) == 0) { if (TOY_VALUE_AS_STRING(attribute)->info.length == 1 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "x", 1) == 0) {
return TOY_VALUE_FROM_INTEGER(monster->position.x); return TOY_VALUE_FROM_INTEGER(actor->position.x);
} }
else if (TOY_VALUE_AS_STRING(attribute)->info.length == 1 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "y", 1) == 0) { else if (TOY_VALUE_AS_STRING(attribute)->info.length == 1 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "y", 1) == 0) {
return TOY_VALUE_FROM_INTEGER(monster->position.y); return TOY_VALUE_FROM_INTEGER(actor->position.y);
} }
else if (TOY_VALUE_AS_STRING(attribute)->info.length == 4 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "setX", 4) == 0) { else if (TOY_VALUE_AS_STRING(attribute)->info.length == 4 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "setX", 4) == 0) {
Toy_Function* fn = Toy_createFunctionFromCallback(&vm->memoryBucket, attr_monsterSetX); Toy_Function* fn = Toy_createFunctionFromCallback(&vm->memoryBucket, attr_actorSetX);
return TOY_VALUE_FROM_FUNCTION(fn); return TOY_VALUE_FROM_FUNCTION(fn);
} }
else if (TOY_VALUE_AS_STRING(attribute)->info.length == 4 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "setY", 4) == 0) { else if (TOY_VALUE_AS_STRING(attribute)->info.length == 4 && strncmp(TOY_VALUE_AS_STRING(attribute)->leaf.data, "setY", 4) == 0) {
Toy_Function* fn = Toy_createFunctionFromCallback(&vm->memoryBucket, attr_monsterSetY); Toy_Function* fn = Toy_createFunctionFromCallback(&vm->memoryBucket, attr_actorSetY);
return TOY_VALUE_FROM_FUNCTION(fn); return TOY_VALUE_FROM_FUNCTION(fn);
} }
else { else {
char buffer[256]; char buffer[256];
snprintf(buffer, 256, "Unknown attribute '%s' of type MonsterData (an Opaque)", TOY_VALUE_AS_STRING(attribute)->leaf.data); snprintf(buffer, 256, "Unknown attribute '%s' of type ActorData (an Opaque)", TOY_VALUE_AS_STRING(attribute)->leaf.data);
Toy_error(buffer); Toy_error(buffer);
return TOY_VALUE_FROM_NULL(); return TOY_VALUE_FROM_NULL();
} }
+5 -5
View File
@@ -3,10 +3,10 @@
#include "toy_vm.h" #include "toy_vm.h"
//object pool system //object pool system
void initMonsterAPI(Toy_VM* vm); void initActorAPI(Toy_VM* vm);
void freeMonsterAPI(Toy_VM* vm); void freeActorAPI(Toy_VM* vm);
void processMonsterStep(Toy_VM* vm); void processActorStep(Toy_VM* vm);
void drawMonsters(Toy_VM* vm); void drawActors(Toy_VM* vm);
Toy_Value handleMonsterAttributes(Toy_VM* vm, Toy_Value compound, Toy_Value attribute); Toy_Value handleActorAttributes(Toy_VM* vm, Toy_Value compound, Toy_Value attribute);
+14 -44
View File
@@ -167,27 +167,6 @@ void initGameAPI(Toy_VM* vm) {
} }
} }
//player data
typedef struct PlayerData {
Texture2D texture;
Rectangle rect;
Vector2 position;
//TODO: hitbox, hurtbox, motion, etc.
} PlayerData;
PlayerData loadPlayerData(const char* fileName, Rectangle rect) {
PlayerData player = {0};
if (IsWindowReady()) {
player.texture = LoadTexture(fileName);
player.rect = rect;
}
return player;
}
void unloadPlayerData(PlayerData player) {
UnloadTexture(player.texture);
}
//main file //main file
int main() { int main() {
//load the entry point //load the entry point
@@ -207,15 +186,12 @@ int main() {
Toy_bindVM(&vm, entryCode, NULL); Toy_bindVM(&vm, entryCode, NULL);
initGameAPI(&vm); initGameAPI(&vm);
initMonsterAPI(&vm); initActorAPI(&vm);
Toy_setOpaqueAttributeHandler(handleMonsterAttributes); Toy_setOpaqueAttributeHandler(handleActorAttributes);
Toy_runVM(&vm); Toy_runVM(&vm);
Toy_resetVM(&vm, false, false); //leave in a valid, but unset state Toy_resetVM(&vm, false, false); //leave in a valid, but unset state
//load a sprite
PlayerData player = loadPlayerData("assets/parvati.png", (Rectangle){0,0,32,32});
//setup and run the given loop functions //setup and run the given loop functions
if (onReady != NULL) { if (onReady != NULL) {
Toy_bindVM(&vm, onReady->bytecode.code, onReady->bytecode.parentScope); Toy_bindVM(&vm, onReady->bytecode.code, onReady->bytecode.parentScope);
@@ -229,14 +205,14 @@ int main() {
} }
while (!WindowShouldClose()) { while (!WindowShouldClose()) {
//input //TODO: player input
if (IsKeyDown(KEY_UP)) player.position.y -= 5.0f; // if (IsKeyDown(KEY_UP)) player.position.y -= 5.0f;
if (IsKeyDown(KEY_DOWN)) player.position.y += 5.0f; // if (IsKeyDown(KEY_DOWN)) player.position.y += 5.0f;
if (IsKeyDown(KEY_LEFT)) player.position.x -= 5.0f; // if (IsKeyDown(KEY_LEFT)) player.position.x -= 5.0f;
if (IsKeyDown(KEY_RIGHT)) player.position.x += 5.0f; // if (IsKeyDown(KEY_RIGHT)) player.position.x += 5.0f;
//process the monsters (if possible) //process the actors (if possible)
processMonsterStep(&vm); processActorStep(&vm);
//run the onStep function //run the onStep function
Toy_runVM(&vm); //no check needed, empty VMs are skipped Toy_runVM(&vm); //no check needed, empty VMs are skipped
@@ -244,12 +220,7 @@ int main() {
//drawing //drawing
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
drawActors(&vm);
//draw the player
DrawTextureRec(player.texture, player.rect, player.position, WHITE);
drawMonsters(&vm);
DrawFPS(0,0); DrawFPS(0,0);
EndDrawing(); EndDrawing();
} }
@@ -266,15 +237,14 @@ int main() {
Toy_resetVM(&vm, false, false); Toy_resetVM(&vm, false, false);
} }
freeMonsterAPI(&vm); freeActorAPI(&vm);
unloadPlayerData(player);
Toy_freeVM(&vm);
free(entryCode);
if (IsWindowReady()) { if (IsWindowReady()) {
CloseWindow(); CloseWindow();
} }
Toy_freeVM(&vm);
free(entryCode);
return 0; return 0;
} }