Files
Toy/source/memory.c

59 lines
1.3 KiB
C

#include "memory.h"
#include "refstring.h"
#include "console_colors.h"
#include <stdio.h>
#include <stdlib.h>
//default allocator
void* defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
if (newSize == 0 && oldSize == 0) {
//causes issues, so just skip out with a NO-OP
return NULL;
}
if (newSize == 0) {
free(pointer);
return NULL;
}
void* mem = realloc(pointer, newSize);
if (mem == NULL) {
fprintf(stderr, ERROR "[internal] Memory allocation error (requested %d for %ld, replacing %d)\n" RESET, (int)newSize, (long int)pointer, (int)oldSize);
exit(-1);
}
return mem;
}
//static variables
static MemoryAllocatorFn allocator;
//preload
static void __attribute__((constructor)) preloadMemoryAllocator() {
setMemoryAllocator(defaultMemoryAllocator);
}
//exposed API
void* reallocate(void* pointer, size_t oldSize, size_t newSize) {
return allocator(pointer, oldSize, newSize);
}
void setMemoryAllocator(MemoryAllocatorFn fn) {
if (fn == NULL) {
fprintf(stderr, ERROR "[internal] Memory allocator error (can't be null)\n" RESET);
exit(-1);
}
if (fn == reallocate) {
fprintf(stderr, ERROR "[internal] Memory allocator error (can't loop the reallocate function)\n" RESET);
exit(-1);
}
allocator = fn;
setRefStringAllocatorFn(fn);
}