Files
Toy/source/toy_value.c
Kayne Ruse c0c03a4110 Functions are working, tests incomplete
This required a massive cross-cutting rework to the scope system,
multiple subtle bugfixes and relearning of the parser internals, but it
does appear that functions are working correctly.

A few caveats: for now, parameters are always constant, regardless of
type, return values can't be specified, and some script tests have been
written.

Most importantly, a key feature is working: closures.
2026-04-12 11:52:58 +10:00

664 lines
17 KiB
C

#include "toy_value.h"
#include "toy_console_colors.h"
#include "toy_bucket.h"
#include "toy_string.h"
#include "toy_array.h"
#include "toy_table.h"
#include "toy_function.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//utils
static unsigned int hashUInt(unsigned int x) {
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
#define MAYBE_UNWRAP(value) if (TOY_VALUE_IS_REFERENCE(value)) { value = Toy_unwrapValue(value); }
//exposed functions
Toy_Value Toy_unwrapValue(Toy_Value value) {
//turns out C doesn't have actual references
if (value.type == TOY_VALUE_REFERENCE) {
return Toy_unwrapValue(*(value.as.reference));
}
else {
return value;
}
}
unsigned int Toy_hashValue(Toy_Value value) {
MAYBE_UNWRAP(value);
switch(value.type) {
case TOY_VALUE_NULL:
return 0;
case TOY_VALUE_BOOLEAN:
return value.as.boolean ? 1 : 0;
case TOY_VALUE_INTEGER:
return hashUInt((unsigned int)value.as.integer);
case TOY_VALUE_FLOAT:
return hashUInt( *((unsigned int*)(&value.as.number)) );
case TOY_VALUE_STRING:
return Toy_hashString(value.as.string);
case TOY_VALUE_ARRAY: {
//since array internals can change, recalc the hash each time it's needed
Toy_Array* ptr = value.as.array;
unsigned int hash = 0;
for (unsigned int i = 0; i < ptr->count; i++) {
hash ^= Toy_hashValue(ptr->data[i]);
}
return hash;
}
case TOY_VALUE_TABLE: {
//since table internals can change, recalc the hash each time it's needed
Toy_Table* ptr = value.as.table;
unsigned int hash = 0;
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key) != true) {
hash ^= Toy_hashValue(ptr->data[i].key);
hash ^= Toy_hashValue(ptr->data[i].value);
}
}
return hash;
}
case TOY_VALUE_FUNCTION:
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't hash an unknown value type (%d), exiting\n" TOY_CC_RESET, (int)value.type);
exit(-1);
}
return 0;
}
Toy_Value Toy_copyValue(Toy_Value value) {
MAYBE_UNWRAP(value);
switch(value.type) {
case TOY_VALUE_NULL:
case TOY_VALUE_BOOLEAN:
case TOY_VALUE_INTEGER:
case TOY_VALUE_FLOAT:
return value;
case TOY_VALUE_STRING: {
return TOY_VALUE_FROM_STRING(Toy_copyString(value.as.string));
}
case TOY_VALUE_ARRAY: {
//arrays probably won't get copied much
Toy_Array* ptr = value.as.array;
Toy_Array* result = Toy_resizeArray(NULL, ptr->capacity);
for (unsigned int i = 0; i < ptr->count; i++) {
result->data[i] = Toy_copyValue(ptr->data[i]);
}
result->capacity = ptr->capacity;
result->count = ptr->count;
return TOY_VALUE_FROM_ARRAY(result);
}
case TOY_VALUE_TABLE: {
//tables probably won't get copied much
Toy_Table* ptr = value.as.table;
Toy_Table* result = Toy_private_adjustTableCapacity(NULL, ptr->capacity);
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key) != true) {
result->data[i].key = Toy_copyValue(ptr->data[i].key);
result->data[i].value = Toy_copyValue(ptr->data[i].value);
}
}
result->capacity = ptr->capacity;
result->count = ptr->count;
return TOY_VALUE_FROM_TABLE(result);
}
case TOY_VALUE_FUNCTION:
return value; //URGENT: concerning
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't copy an unknown value type, exiting\n" TOY_CC_RESET);
exit(-1);
}
//dummy return
return TOY_VALUE_FROM_NULL();
}
void Toy_freeValue(Toy_Value value) {
switch(value.type) {
case TOY_VALUE_NULL:
case TOY_VALUE_BOOLEAN:
case TOY_VALUE_INTEGER:
case TOY_VALUE_FLOAT:
break;
case TOY_VALUE_STRING: {
Toy_freeString(value.as.string);
break;
}
case TOY_VALUE_ARRAY:
Toy_resizeArray(value.as.array, 0);
break;
case TOY_VALUE_TABLE:
Toy_freeTable(value.as.table);
break;
case TOY_VALUE_REFERENCE:
//don't free references
return;
case TOY_VALUE_FUNCTION:
Toy_freeFunction(value.as.function);
return;
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "ERROR: Can't free an unknown value type, exiting\n" TOY_CC_RESET);
exit(-1);
}
}
bool Toy_checkValueIsTruthy(Toy_Value value) {
MAYBE_UNWRAP(value);
//null is an error
if (value.type == TOY_VALUE_NULL) {
Toy_error("'null' is neither true nor false");
return false;
}
//only 'false' is falsy
if (value.type == TOY_VALUE_BOOLEAN) {
return value.as.boolean;
}
if (value.type == TOY_VALUE_INTEGER) {
return value.as.integer != 0;
}
if (value.type == TOY_VALUE_FLOAT) {
return value.as.number != 0.0f;
}
//anything else is truthy
return true;
}
bool Toy_checkValuesAreEqual(Toy_Value left, Toy_Value right) {
MAYBE_UNWRAP(left);
MAYBE_UNWRAP(right);
switch(left.type) {
case TOY_VALUE_NULL:
return right.type == TOY_VALUE_NULL;
case TOY_VALUE_BOOLEAN:
return right.type == TOY_VALUE_BOOLEAN && left.as.boolean == right.as.boolean;
case TOY_VALUE_INTEGER:
if (right.type == TOY_VALUE_INTEGER) {
return left.as.integer == right.as.integer;
}
else if (right.type == TOY_VALUE_FLOAT) {
return left.as.integer == right.as.number;
}
else {
break;
}
case TOY_VALUE_FLOAT:
if (right.type == TOY_VALUE_INTEGER) {
return left.as.number == right.as.integer;
}
else if (right.type == TOY_VALUE_FLOAT) {
return left.as.number == right.as.number;
}
else {
break;
}
case TOY_VALUE_STRING:
if (right.type == TOY_VALUE_STRING) {
return Toy_compareStrings(left.as.string, right.as.string) == 0;
}
else {
break;
}
case TOY_VALUE_ARRAY: {
if (right.type == TOY_VALUE_ARRAY) {
Toy_Array* leftArray = left.as.array;
Toy_Array* rightArray = right.as.array;
//different lengths is an easy way to check
if (leftArray->count != rightArray->count) {
return false;
}
for (unsigned int i = 0; i < leftArray->count; i++) {
//any mismatch is an easy difference
if (Toy_checkValuesAreEqual(leftArray->data[i], rightArray->data[i]) != true) {
return false;
}
}
}
else {
break;
}
//finally
return true;
}
case TOY_VALUE_TABLE: {
if (right.type == TOY_VALUE_TABLE) {
Toy_Table* leftTable = left.as.table;
Toy_Table* rightTable = right.as.table;
//different counts
if (leftTable->count != rightTable->count) {
return false;
}
for (unsigned int i = 0; i < leftTable->capacity; i++) {
Toy_TableEntry* entry = leftTable->data + i;
if (TOY_VALUE_IS_NULL(entry->key) != true) {
//any mismatch is an easy difference
Toy_Value rightValue = Toy_lookupTable(&rightTable, entry->key);
if (TOY_VALUE_IS_NULL(rightValue) || Toy_checkValuesAreEqual(entry->value, rightValue) != true) {
return false;
}
}
}
}
else {
break;
}
//finally
return true;
}
case TOY_VALUE_FUNCTION:
return false; //URGENT: test this
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "ERROR: Unknown types in value equality, exiting\n" TOY_CC_RESET);
exit(-1);
}
return false;
}
bool Toy_checkValuesAreComparable(Toy_Value left, Toy_Value right) {
MAYBE_UNWRAP(left);
MAYBE_UNWRAP(right);
//NOTE: "equal" and "comparable" are different - equal means they're identical, comparable is only possible for certain types
switch(left.type) {
case TOY_VALUE_NULL:
return false;
case TOY_VALUE_BOOLEAN:
return right.type == TOY_VALUE_BOOLEAN;
case TOY_VALUE_INTEGER:
case TOY_VALUE_FLOAT:
return right.type == TOY_VALUE_INTEGER || right.type == TOY_VALUE_FLOAT;
case TOY_VALUE_STRING:
return right.type == TOY_VALUE_STRING;
case TOY_VALUE_ARRAY:
//nothing is comparable with an array
return false;
case TOY_VALUE_TABLE:
//nothing is comparable with a table
return false;
case TOY_VALUE_FUNCTION:
//nothing is comparable with a function
return false;
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "Unknown types in value comparison check, exiting\n" TOY_CC_RESET);
exit(-1);
}
return false;
}
int Toy_compareValues(Toy_Value left, Toy_Value right) {
MAYBE_UNWRAP(left);
MAYBE_UNWRAP(right);
//comparison means there's a difference in value, with some kind of quantity - so null, bool, etc. aren't comparable
switch(left.type) {
case TOY_VALUE_NULL:
case TOY_VALUE_BOOLEAN:
break;
case TOY_VALUE_INTEGER:
if (right.type == TOY_VALUE_INTEGER) {
return left.as.integer - right.as.integer;
}
else if (right.type == TOY_VALUE_FLOAT) {
return left.as.integer - right.as.number;
}
else {
break;
}
case TOY_VALUE_FLOAT:
if (right.type == TOY_VALUE_INTEGER) {
return left.as.number - right.as.integer;
}
else if (right.type == TOY_VALUE_FLOAT) {
return left.as.number - right.as.number;
}
else {
break;
}
case TOY_VALUE_STRING:
if (right.type == TOY_VALUE_STRING) {
return Toy_compareStrings(left.as.string, right.as.string);
}
case TOY_VALUE_ARRAY:
break;
case TOY_VALUE_TABLE:
break;
case TOY_VALUE_FUNCTION:
break;
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
break;
}
fprintf(stderr, TOY_CC_ERROR "Unknown types in value comparison, exiting\n" TOY_CC_RESET);
exit(-1);
return ~0;
}
Toy_String* Toy_stringifyValue(Toy_Bucket** bucketHandle, Toy_Value value) {
MAYBE_UNWRAP(value);
switch(value.type) {
case TOY_VALUE_NULL:
return Toy_createStringLength(bucketHandle, "<null>", 6);
case TOY_VALUE_BOOLEAN:
if (value.as.boolean) {
return Toy_createStringLength(bucketHandle, "<true>", 6);
}
else {
return Toy_createStringLength(bucketHandle, "<false>", 7);
}
case TOY_VALUE_INTEGER: {
char buffer[16];
sprintf(buffer, "%d", value.as.integer);
return Toy_createStringLength(bucketHandle, buffer, strlen(buffer));
}
case TOY_VALUE_FLOAT: {
//using printf
char buffer[16];
sprintf(buffer, "%f", value.as.number);
//BUGFIX: printf format specificer '%f' will set the precision to 6 decimal places, which means there's trailing zeroes
unsigned int length = strlen(buffer);
//find the decimal, if it exists
unsigned int decimal = 0;
while (decimal != length && buffer[decimal] != '.' && buffer[decimal] != ',') decimal++; //'.' and ',' supports more locales
//locales are hard, sorry!
if (decimal != length && buffer[decimal] == ',') buffer[decimal] = '.';
//wipe the trailing zeros
while(decimal != length && buffer[length-1] == '0') buffer[--length] = '\0';
return Toy_createStringLength(bucketHandle, buffer, length);
}
case TOY_VALUE_STRING:
return Toy_copyString(value.as.string);
case TOY_VALUE_ARRAY: {
//TODO: concat + free is definitely a performance nightmare, could make an append function?
Toy_Array* ptr = value.as.array;
//if array is empty, skip below
if (ptr->count == 0) {
Toy_String* empty = Toy_createStringLength(bucketHandle, "[]", 2);
return empty;
}
Toy_String* open = Toy_createStringLength(bucketHandle, "[", 1);
Toy_String* close = Toy_createStringLength(bucketHandle, "]", 1);
Toy_String* comma = Toy_createStringLength(bucketHandle, ",", 1); //reusable
Toy_String* quote = Toy_createStringLength(bucketHandle, "\"", 1); //reusable
bool needsComma = false;
Toy_String* string = open;
for (unsigned int i = 0; i < ptr->count; i++) {
if (needsComma) {
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, comma); //increment ref
Toy_freeString(string); //decrement ref
string = tmp;
}
//get the element
Toy_String* element = Toy_stringifyValue(bucketHandle, ptr->data[i]);
//put quotemarks around internal string elements
if (TOY_VALUE_IS_STRING(ptr->data[i])) {
Toy_String* tmpA = Toy_concatStrings(bucketHandle, quote, element);
Toy_String* tmpB = Toy_concatStrings(bucketHandle, tmpA, quote);
Toy_freeString(element);
Toy_freeString(tmpA);
element = tmpB;
}
//append each element
Toy_String* final = Toy_concatStrings(bucketHandle, string, element);
Toy_freeString(element);
Toy_freeString(string);
string = final;
needsComma = true;
}
//closing bracket
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, close);
Toy_freeString(string);
string = tmp;
//clean up
Toy_freeString(open);
Toy_freeString(close);
Toy_freeString(comma); //TODO: reusable global, or string type "permanent"
Toy_freeString(quote); //TODO: reusable global, or string type "permanent"
return string;
}
case TOY_VALUE_TABLE: {
//TODO: concat + free is definitely a performance nightmare, could make an append function?
Toy_Table* ptr = value.as.table;
//if table is empty, skip below
if (ptr->count == 0) {
Toy_String* empty = Toy_createStringLength(bucketHandle, "[:]", 3);
return empty;
}
Toy_String* open = Toy_createStringLength(bucketHandle, "[", 1);
Toy_String* close = Toy_createStringLength(bucketHandle, "]", 1);
Toy_String* colon = Toy_createStringLength(bucketHandle, ":", 1); //reusable
Toy_String* comma = Toy_createStringLength(bucketHandle, ",", 1); //reusable
Toy_String* quote = Toy_createStringLength(bucketHandle, "\"", 1); //reusable
bool needsComma = false;
Toy_String* string = open;
for (unsigned int i = 0; i < ptr->capacity; i++) {
if (TOY_VALUE_IS_NULL(ptr->data[i].key)) {
continue;
}
if (needsComma) {
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, comma); //increment ref
Toy_freeString(string); //decrement ref
string = tmp;
}
//make the element pair
Toy_String* k = Toy_stringifyValue(bucketHandle, ptr->data[i].key);
Toy_String* v = Toy_stringifyValue(bucketHandle, ptr->data[i].value);
//put quotemarks around internal string elements (key)
if (TOY_VALUE_IS_STRING(ptr->data[i].key)) {
Toy_String* tmpA = Toy_concatStrings(bucketHandle, quote, k);
Toy_String* tmpB = Toy_concatStrings(bucketHandle, tmpA, quote);
Toy_freeString(k);
Toy_freeString(tmpA);
k = tmpB;
}
//put quotemarks around internal string elements (value)
if (TOY_VALUE_IS_STRING(ptr->data[i].value)) {
Toy_String* tmpA = Toy_concatStrings(bucketHandle, quote, v);
Toy_String* tmpB = Toy_concatStrings(bucketHandle, tmpA, quote);
Toy_freeString(v);
Toy_freeString(tmpA);
v = tmpB;
}
//stick the colon between, make the pair
Toy_String* c = Toy_concatStrings(bucketHandle, k, colon);
Toy_String* pair = Toy_concatStrings(bucketHandle, c, v);
//append the element pair
Toy_String* final = Toy_concatStrings(bucketHandle, string, pair);
//do a bunch of freeing so the internal refCounts stay balanced
Toy_freeString(k);
Toy_freeString(v);
Toy_freeString(c);
Toy_freeString(pair);
Toy_freeString(string);
//finally
string = final;
//TODO: would a simple buffer be faster here?
//if there's more elements
needsComma = true;
}
//closing bracket
Toy_String* tmp = Toy_concatStrings(bucketHandle, string, close);
Toy_freeString(string);
string = tmp;
//clean up
Toy_freeString(open);
Toy_freeString(close);
Toy_freeString(colon); //TODO: reusable global, or string type "permanent"
Toy_freeString(comma); //TODO: reusable global, or string type "permanent"
Toy_freeString(quote); //TODO: reusable global, or string type "permanent"
return string;
}
case TOY_VALUE_FUNCTION:
//dummy
return Toy_createStringLength(bucketHandle, "<fn>", 4);
case TOY_VALUE_OPAQUE:
case TOY_VALUE_ANY:
case TOY_VALUE_REFERENCE:
case TOY_VALUE_UNKNOWN:
fprintf(stderr, TOY_CC_ERROR "Unknown types in value stringify, exiting\n" TOY_CC_RESET);
exit(-1);
}
return NULL;
}
const char* Toy_private_getValueTypeAsCString(Toy_ValueType type) {
switch (type) {
case TOY_VALUE_NULL: return "null";
case TOY_VALUE_BOOLEAN: return "bool";
case TOY_VALUE_INTEGER: return "int";
case TOY_VALUE_FLOAT: return "float";
case TOY_VALUE_STRING: return "string";
case TOY_VALUE_ARRAY: return "array";
case TOY_VALUE_TABLE: return "table";
case TOY_VALUE_FUNCTION: return "function";
case TOY_VALUE_OPAQUE: return "opaque";
case TOY_VALUE_ANY: return "any";
case TOY_VALUE_REFERENCE: return "reference";
case TOY_VALUE_UNKNOWN: return "unknown";
}
return NULL;
}