Files
Toy/source/literal.h

122 lines
4.2 KiB
C

#pragma once
#include "common.h"
#include <string.h>
typedef enum {
LITERAL_NULL,
LITERAL_BOOLEAN,
LITERAL_INTEGER,
LITERAL_FLOAT,
LITERAL_STRING,
LITERAL_ARRAY,
LITERAL_DICTIONARY,
LITERAL_FUNCTION,
//these are meta-level types
LITERAL_IDENTIFIER,
LITERAL_TYPE,
LITERAL_TYPE_INTERMEDIATE, //used to process types in the compiler only
LITERAL_DICTIONARY_INTERMEDIATE, //used to process dictionaries in the compiler only
LITERAL_FUNCTION_INTERMEDIATE, //used to process functions in the compiler only
LITERAL_FUNCTION_ARG_REST, //used to process function rest parameters
LITERAL_FUNCTION_NATIVE, //for handling native functions
LITERAL_ANY, //used by the type system only
} LiteralType;
typedef struct {
LiteralType type;
union {
bool boolean;
int integer;
float number;
struct {
char* ptr;
int length;
} string;
void* array;
void* dictionary;
struct {
void* bytecode;
void* scope;
int length;
} function;
struct { //for variable names
char* ptr;
int length;
int hash;
} identifier;
struct {
LiteralType typeOf; //no longer a mask
bool constant;
void* subtypes; //for nested types caused by compounds
int capacity;
int count;
} type;
} as;
} Literal;
#define IS_NULL(value) ((value).type == LITERAL_NULL)
#define IS_BOOLEAN(value) ((value).type == LITERAL_BOOLEAN)
#define IS_INTEGER(value) ((value).type == LITERAL_INTEGER)
#define IS_FLOAT(value) ((value).type == LITERAL_FLOAT)
#define IS_STRING(value) ((value).type == LITERAL_STRING)
#define IS_ARRAY(value) ((value).type == LITERAL_ARRAY)
#define IS_DICTIONARY(value) ((value).type == LITERAL_DICTIONARY)
#define IS_FUNCTION(value) ((value).type == LITERAL_FUNCTION)
#define IS_FUNCTION_NATIVE(value) ((value).type == LITERAL_FUNCTION_NATIVE)
#define IS_IDENTIFIER(value) ((value).type == LITERAL_IDENTIFIER)
#define IS_TYPE(value) ((value).type == LITERAL_TYPE)
#define AS_BOOLEAN(value) ((value).as.boolean)
#define AS_INTEGER(value) ((value).as.integer)
#define AS_FLOAT(value) ((value).as.number)
#define AS_STRING(value) ((value).as.string.ptr)
#define AS_ARRAY(value) ((LiteralArray*)((value).as.array))
#define AS_DICTIONARY(value) ((LiteralDictionary*)((value).as.dictionary))
#define AS_FUNCTION(value) ((value).as.function)
#define AS_IDENTIFIER(value) ((value).as.identifier.ptr)
#define AS_TYPE(value) ((value).as.type)
#define TO_NULL_LITERAL ((Literal){LITERAL_NULL, { .integer = 0 }})
#define TO_BOOLEAN_LITERAL(value) ((Literal){LITERAL_BOOLEAN, { .boolean = value }})
#define TO_INTEGER_LITERAL(value) ((Literal){LITERAL_INTEGER, { .integer = value }})
#define TO_FLOAT_LITERAL(value) ((Literal){LITERAL_FLOAT, { .number = value }})
#define TO_STRING_LITERAL(value, l) _toStringLiteral(value, l)
#define TO_ARRAY_LITERAL(value) ((Literal){LITERAL_ARRAY, { .array = value }})
#define TO_DICTIONARY_LITERAL(value) ((Literal){LITERAL_DICTIONARY, { .dictionary = value }})
#define TO_FUNCTION_LITERAL(value, l) ((Literal){LITERAL_FUNCTION, { .function.bytecode = value, .function.scope = NULL, .function.length = l }})
#define TO_IDENTIFIER_LITERAL(value, l) _toIdentifierLiteral(value, l)
#define TO_TYPE_LITERAL(value, c) ((Literal){ LITERAL_TYPE, { .type.typeOf = value, .type.constant = c, .type.subtypes = NULL, .type.capacity = 0, .type.count = 0 }})
void freeLiteral(Literal literal);
#define IS_TRUTHY(x) _isTruthy(x)
#define MAX_STRING_LENGTH 4096
// #define STRLEN(lit) ((lit).as.string.length)
// #define STRLEN_I(lit) ((lit).as.identifier.length)
#define HASH_I(lit) ((lit).as.identifier.hash)
#define TYPE_PUSH_SUBTYPE(lit, subtype) _typePushSubtype(lit, subtype)
//BUGFIX: macros are not functions
bool _isTruthy(Literal x);
Literal _toStringLiteral(char* str, int length);
Literal _toIdentifierLiteral(char* str, int length);
Literal* _typePushSubtype(Literal* lit, Literal subtype);
//utils
Literal copyLiteral(Literal original);
char* copyString(char* original, int length);
bool literalsAreEqual(Literal lhs, Literal rhs);
int hashLiteral(Literal lit);
void printLiteral(Literal literal);
void printLiteralCustom(Literal literal, void (printFn)(const char*));