Files
Toy/.notes/SECD-concept.txt
2024-09-20 16:22:52 +10:00

153 lines
5.5 KiB
Plaintext

This file is messy and confusing, and makes sense to nobody but me - so don't worry about understanding it too much - better docs will come later.
===
SECD = State, Environment, Control, Dump
The idea of "Landin's SECD Machine" is to store the working memory in S, the variable-value bindings in E, the code/instructions in C, and the program stack in D.
Notes:
DEFINE = DECLARE + SET
The environment, denoted with an E, is created on routine start, and destroyed on routine end - however, it uses the parent routine's environment as the starting point for it's creation, so closures work as expected
unlike version 1, identifiers are not a valid datatype - they're just an index representing a symbol, like "standard::clock"
meta opcodes - EOF, PASS, ERROR,
a "value" can be of any valid datatype, and may point to various parts of memory to define it's value
Symbols will be awkward... I suspect the symbol table might need to be rebuilt on startup, as the order of the modules will not necessarily be the same each time
The various instances of S could be the same array in memory, simply marked as "unused"? You could stick C on there as a value before "pushing" for a new routine
Things to consider later:
type cast?
rest parameter?
index access and assign?
===
//variable instructions
READ
read one value from C onto S
LOAD
read one value from .data onto S
DECLARE
read two words from C, create a new entry in E with the key E[SYMBOL(word1)], the type defined by word2, the value 'null'
DEFINE
read one word from C, saves the pre-existing key E[SYMBOL(word)] to the value S(0), popping S(0)
ACCESS
read one word from C, finds the pre-existing value of E[SYMBOL(word)], leaves the value on S
//arithmetic instructions
ADD
performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
SUBTRACT
performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
MULTIPLY
performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
DIVIDE
performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
MODULO
performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
//comparison instructions
COMPARE_EQUAL
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on equality
COMPARE_LESS
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
COMPARE_LESS_EQUAL
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
COMPARE_GREATER
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
COMPARE_GREATER_EQUAL
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
//logical instructions
AND
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on truthiness
OR
pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on truthiness
TRUTHY
pops S(0), replacing it with TRUE or FALSE, depending on truthiness
NEGATE
pops S(0), replacing it with TRUE or FALSE, depending on truthiness
//control instructions
JUMP
read one value from C, and move the program counter to that location (relative to the current position)
JUMP_IF_FALSE
read one value from C, pops S(0), and move the program counter to that location (relative to the current position) if the popped value is falsy
FN_CALL
*read a list of arguments specified in C into 'A', store (S, E, C, D) as D, push S, move the stack pointer to the specified routine, push a new E based on the contents of 'A'
FN_RETURN
*read a list of return values specified in C into 'R', pop S, restore (S, E, C, D) from D(0) popping it, store the contents of 'R' in E or S based on the next few parts of C
//bespoke utility instructions
ASSERT
if S(-1) is falsy, print S(0) and exit
PRINT
pop S(0), and print the output
IMPORT
//invoke an external library into the current scope
CONCAT
//combine two strings
SCOPE_BEGIN
//push an inner environment to E, which should be automatically popped at the routine's end
SCOPE_END
//pop an inner environment from E, only if it was created with SCOPE_BEGIN
===
FN_CALL
read word: read the following N arguments
for 0 to N do:
read word as match: # this allows literals and identifiers as arguments
stack: then pop S(0) into 'A'
**env: then read word, load E[SYMBOL(word)] into 'A'
read word:
determine where the routine is (is it new or is it a value?) and hold it for a moment
push E and C into a frame marker on S
jump C to the routine
read word:
read the following N parameter names, storing each member of 'A' as their value in E[SYMBOL(name)]
continue
FN_RETURN
read word: read the following N return values
for 0 to N do:
read word as match: # this allows literals and identifiers as arguments
stack: then pop S(0) into 'R'
**env: then read word, load E[SYMBOL(word)] into 'R'
pop E and S
extract and restore E and C from the frame marker on S
read word: read the following N storage locations for the values within `R`
for 0 to N do:
read word as match: # you're effectively reversing the prior reads
stack: then push from 'R' onto S
**env: then read word, save 'R' into E[SYMBOL(word)]
**This could work by listing the sources as e.g. "SSSExS" - three stacks and one environment variable loaded onto the stack, then one more stack for a total of four values
Notes:
the bytecode of a funtion call would look like:
FN_CALL N [stack|env word]... N [stack|env word]...
the value of C stored in D points to the second N, while it waits to pick up where it left off
===