mirror of
https://github.com/krgamestudios/Toy.git
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79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
#include "toy_bytecode.h"
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#include "toy_console_colors.h"
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#include "toy_memory.h"
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#include "toy_routine.h"
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#include <stdio.h>
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#include <string.h>
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//utils
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static void expand(Toy_Bytecode* bc, int amount) {
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if (bc->count + amount > bc->capacity) {
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int oldCapacity = bc->capacity;
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while (bc->count + amount > bc->capacity) {
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bc->capacity = TOY_GROW_CAPACITY(bc->capacity);
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}
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bc->ptr = TOY_GROW_ARRAY(unsigned char, bc->ptr, oldCapacity, bc->capacity);
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}
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}
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static void emitByte(Toy_Bytecode* bc, unsigned char byte) {
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expand(bc, 1);
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bc->ptr[bc->count++] = byte;
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}
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//bytecode
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static void writeBytecodeHeader(Toy_Bytecode* bc) {
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emitByte(bc, TOY_VERSION_MAJOR);
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emitByte(bc, TOY_VERSION_MINOR);
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emitByte(bc, TOY_VERSION_PATCH);
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//check strlen for the build string
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const char* build = Toy_private_version_build();
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int len = (int)strlen(build) + 1;
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//BUGFIX: ensure the end of the header has 4-byte alignment
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if (len % 4 != 1) { //1 to fill the 4th byte above
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len += 4 - (len % 4) +1; //ceil
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}
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expand(bc, len);
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memcpy(bc->ptr + bc->count, build, len);
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bc->count += len;
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}
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static void writeBytecodeBody(Toy_Bytecode* bc, Toy_Ast* ast) {
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//a 'module' is a routine that runs at the root-level of a file
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//since routines can be recursive, this distinction is important
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//eventually, the bytecode may support multiple modules packed into one file
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void* module = Toy_compileRoutine(ast);
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int len = ((int*)module)[0];
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expand(bc, len);
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memcpy(bc->ptr + bc->count, module, len);
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bc->count += len;
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}
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//exposed functions
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Toy_Bytecode Toy_compileBytecode(Toy_Ast* ast) {
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//setup
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Toy_Bytecode bc;
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bc.ptr = NULL;
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bc.capacity = 0;
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bc.count = 0;
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//build
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writeBytecodeHeader(&bc);
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writeBytecodeBody(&bc, ast);
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return bc;
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}
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void Toy_freeBytecode(Toy_Bytecode bc) {
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TOY_FREE_ARRAY(unsigned char, bc.ptr, bc.capacity);
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}
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