mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 23:04:08 +10:00
I had intended to solve the Advent of Code puzzles in Toy, but they don't work without arrays. I wasn't able to enable arrays in time, so I need to focus on doing things correctly. The most immediate tasks are marked with 'URGENT', and a lot of tests need writing.
29 lines
956 B
C
29 lines
956 B
C
#pragma once
|
|
|
|
#include "toy_common.h"
|
|
|
|
#include "toy_bucket.h"
|
|
#include "toy_value.h"
|
|
#include "toy_string.h"
|
|
#include "toy_table.h"
|
|
|
|
//wraps Toy_Table, restricting keys to name strings, and handles scopes as a linked list
|
|
typedef struct Toy_Scope {
|
|
struct Toy_Scope* next;
|
|
Toy_Table* table;
|
|
unsigned int refCount;
|
|
} Toy_Scope;
|
|
|
|
//handle deep scopes - the scope is stored in the bucket, not the table
|
|
TOY_API Toy_Scope* Toy_pushScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
|
|
TOY_API Toy_Scope* Toy_popScope(Toy_Scope* scope);
|
|
|
|
TOY_API Toy_Scope* Toy_deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
|
|
|
|
//manage the contents
|
|
TOY_API void Toy_declareScope(Toy_Scope* scope, Toy_String* key, Toy_Value value);
|
|
TOY_API void Toy_assignScope(Toy_Scope* scope, Toy_String* key, Toy_Value value);
|
|
TOY_API Toy_Value* Toy_accessScopeAsPointer(Toy_Scope* scope, Toy_String* key);
|
|
|
|
TOY_API bool Toy_isDeclaredScope(Toy_Scope* scope, Toy_String* key);
|